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Haskell-Klon von WiiPlay Tanks
Matthias Schiffer <mschiffer@universe-factory.net>
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Author
2011-06-24
Consider bullet diameter in tank/bullet collision tests
Matthias Schiffer
2011-06-24
Added Transformable class to simplify collision calculation
Matthias Schiffer
2011-01-03
Added some fixes for current opengl library
Matthias Schiffer
2010-04-16
Properly align bullet model
Matthias Schiffer
2010-04-16
Adapted to obj-model-opengl rename
Matthias Schiffer
2010-04-16
Added more models and render with perspective transform now
Matthias Schiffer
2010-04-14
Added tank textures
Matthias Schiffer
2010-04-12
Simplified texture and model loading; also use crosshair for DefaultPlayer
Matthias Schiffer
2010-04-12
Some improvements on coordinate calculation & player rendering
Matthias Schiffer
2010-04-12
Added lighting
Matthias Schiffer
2010-04-12
Added 3D models
Matthias Schiffer
2010-04-11
Restructured Simulation module
Matthias Schiffer
2010-04-11
Removed IO from Game monad
Matthias Schiffer
2010-04-10
Renamed WiimotePlayer to HWiidPlayer
Matthias Schiffer
2010-04-10
WiimotePlayer: Adapted to HWiid name changes
Matthias Schiffer
2010-04-10
WiimotePlayer: Smooth IR aiming
Matthias Schiffer
2010-04-10
Added player cursor
Matthias Schiffer
2010-04-10
WiimotePlayer: Use IR sensor for aiming
Matthias Schiffer
2010-04-10
WiimotePlayer: Handle IR signal
Matthias Schiffer
2010-04-08
Added nunchuk support
Matthias Schiffer
2010-04-07
Use system sleep functions as threadDelay sleep to long without -threaded
Matthias Schiffer
2010-04-07
Added Wiimote support
Matthias Schiffer
2010-03-18
Hit tanks will die now.
Matthias Schiffer
2010-03-18
Added bullet/tank collision; reduced tick count
Matthias Schiffer
2010-03-17
Some optimizations
Matthias Schiffer
2010-03-16
Added bullet/bullet collision
Matthias Schiffer
2010-03-15
Reorganized code to add Debris class
Matthias Schiffer
2010-03-09
Nice tank-border collision detection
Matthias Schiffer
2010-03-09
Moved parts of Main to Simulation module
Matthias Schiffer
2010-03-09
Raise number of left bullets after a bullet exploded
Matthias Schiffer
2010-03-09
Reflect bullets at the level border
Matthias Schiffer
2010-03-09
Renamed shoot to bullet
Matthias Schiffer
2010-03-09
Moved source files to src directory
Matthias Schiffer
2010-03-09
Renamed some Tank and Shoot accessors
Matthias Schiffer
2010-03-09
Get texture paths through cabal
Matthias Schiffer
2010-03-09
Migrated from Make to Cabal
Matthias Schiffer
2010-03-08
Limit number of bullets/tank; save tank number with shoot
Matthias Schiffer
2010-03-08
Shooting is possible now
Matthias Schiffer
2010-03-08
Added bullet texture and movement; restructured game state
Matthias Schiffer
2010-03-08
Re-re-corrected coordinates ...
Matthias Schiffer
2010-03-08
Re-corrected coordinates... and new tank texture
Matthias Schiffer
2010-03-08
Corrected some coordinate calculations
Matthias Schiffer
2010-03-06
Set correct scale with tiling window managers
Matthias Schiffer
2010-03-05
Aim with mouse in DefaultPlayer
Matthias Schiffer
2010-03-05
Render cannon direction; handle resize in GLX driver
Matthias Schiffer
2010-03-02
Added dump CPU player
Matthias Schiffer
2010-03-02
New generic player implementation
Matthias Schiffer
2010-03-02
Implemented correct turning
Matthias Schiffer
2010-03-02
Use double buffers fbconfig
Matthias Schiffer
2010-02-25
Tidied up makefile and added clean target
Matthias Schiffer
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