index
:
htanks
master
Haskell-Klon von WiiPlay Tanks
Matthias Schiffer <mschiffer@universe-factory.net>
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2010-03-09
Nice tank-border collision detection
Matthias Schiffer
2010-03-09
Moved parts of Main to Simulation module
Matthias Schiffer
2010-03-09
Raise number of left bullets after a bullet exploded
Matthias Schiffer
2010-03-09
Reflect bullets at the level border
Matthias Schiffer
2010-03-09
Renamed shoot to bullet
Matthias Schiffer
2010-03-09
Moved source files to src directory
Matthias Schiffer
2010-03-09
Renamed some Tank and Shoot accessors
Matthias Schiffer
2010-03-09
Get texture paths through cabal
Matthias Schiffer
2010-03-09
Migrated from Make to Cabal
Matthias Schiffer
2010-03-08
Limit number of bullets/tank; save tank number with shoot
Matthias Schiffer
2010-03-08
Shooting is possible now
Matthias Schiffer
2010-03-08
Added bullet texture and movement; restructured game state
Matthias Schiffer
2010-03-08
Re-re-corrected coordinates ...
Matthias Schiffer
2010-03-08
Re-corrected coordinates... and new tank texture
Matthias Schiffer
2010-03-08
Corrected some coordinate calculations
Matthias Schiffer
2010-03-06
Set correct scale with tiling window managers
Matthias Schiffer
2010-03-05
Aim with mouse in DefaultPlayer
Matthias Schiffer
2010-03-05
Render cannon direction; handle resize in GLX driver
Matthias Schiffer
2010-03-02
Added dump CPU player
Matthias Schiffer
2010-03-02
New generic player implementation
Matthias Schiffer
2010-03-02
Implemented correct turning
Matthias Schiffer
2010-03-02
Use double buffers fbconfig
Matthias Schiffer
2010-02-25
Tidied up makefile and added clean target
Matthias Schiffer
2010-02-25
Fixed event handling bug; don't provide generated bindings in git as they are...
Matthias Schiffer
2010-02-25
Renamed some files and added Makefile
Matthias Schiffer
2010-02-25
Added tank texture and turn to drive direction
Matthias Schiffer
2010-02-25
Render floor
Matthias Schiffer
2010-02-25
Cache textures in game state
Matthias Schiffer
2010-02-25
Added texture loading
Matthias Schiffer
2010-02-24
Added keyboard events
Matthias Schiffer
2010-02-24
Used fixed point numbers for coordinates
Matthias Schiffer
2010-02-23
Use state monad to hold main loop state
Matthias Schiffer
2010-02-23
Update viewport on resize
Matthias Schiffer
2010-02-23
Added buffer swap and some other things to the GLX backend and main loop
Matthias Schiffer
2010-02-22
Handle quit events
Matthias Schiffer
2010-02-22
Free foreign pointers
Matthias Schiffer
2010-02-22
Added simple main loop
Matthias Schiffer
2010-02-22
Initial commit
Matthias Schiffer