From 89e87826a8b5874cee1ce370315e0af4b9297000 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 9 Mar 2010 06:08:42 +0100 Subject: Renamed shoot to bullet --- src/Game.hs | 24 ++++++++++++------------ src/HTanks.hs | 38 +++++++++++++++++++------------------- src/Render.hs | 10 +++++----- 3 files changed, 36 insertions(+), 36 deletions(-) diff --git a/src/Game.hs b/src/Game.hs index b31009e..9aef422 100644 --- a/src/Game.hs +++ b/src/Game.hs @@ -1,7 +1,7 @@ {-# LANGUAGE GeneralizedNewtypeDeriving #-} module Game ( Tank(..) - , Shoot(..) + , Bullet(..) , GameState(..) , Game , runGame @@ -24,24 +24,24 @@ data Tank = Tank , tankSpeed :: !Micro , tankTurnspeed :: !Micro , tankMoving :: !Bool - , tankShootSpeed :: !Micro - , tankShootBounces :: !Int - , tankShootsLeft :: !Int + , tankBulletSpeed :: !Micro + , tankBulletBounces :: !Int + , tankBulletsLeft :: !Int } deriving Show -data Shoot = Shoot - { shootX :: !Micro - , shootY :: !Micro - , shootDir :: !Micro - , shootSpeed :: !Micro - , shootBouncesLeft :: !Int - , shootTank :: !Int +data Bullet = Bullet + { bulletX :: !Micro + , bulletY :: !Micro + , bulletDir :: !Micro + , bulletSpeed :: !Micro + , bulletBouncesLeft :: !Int + , bulletTank :: !Int } deriving Show data GameState = GameState { level :: !Level , tanks :: ![Tank] - , shoots :: ![Shoot] + , bullets :: ![Bullet] , textures :: !(M.Map Texture TextureObject) } deriving (Show) diff --git a/src/HTanks.hs b/src/HTanks.hs index 6d07cb6..4557809 100644 --- a/src/HTanks.hs +++ b/src/HTanks.hs @@ -49,7 +49,7 @@ main = do ]} gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 2 5 , Tank 5.0 3.5 0 0 2 270 False 3 2 5 - ], shoots = [], textures = M.empty} + ], bullets = [], textures = M.empty} runGame gameState $ do setup @@ -147,14 +147,14 @@ updateTank angle move aangle = do modify $ \tank -> tank {tankMoving = False} -updateShoot :: State Shoot () -updateShoot = do - angle <- gets shootDir >>= return . (/180) . (*pi) . fromRational . toRational - speed <- gets shootSpeed +updateBullet :: State Bullet () +updateBullet = do + angle <- gets bulletDir >>= return . (/180) . (*pi) . fromRational . toRational + speed <- gets bulletSpeed let dx = speed * fromRational (round ((cos angle)*1000)%1000000) dy = speed * fromRational (round ((sin angle)*1000)%1000000) - modify $ \shoot -> shoot {shootX = dx + shootX shoot, shootY = dy + shootY shoot} + modify $ \bullet -> bullet {bulletX = dx + bulletX bullet, bulletY = dy + bulletY bullet} simulationStep :: Main () @@ -164,24 +164,24 @@ simulationStep = do let (p, t, s) = unzip3 $ map updateTank' $ zip oldplayers oldtanks ts = zip3 t s [0..] - shootingtanks = map (\(tank, _, n) -> (tank, n)) $ filter (\(tank, shoot, _) -> shoot && (tankShootsLeft tank) > 0) $ ts - newtanks = map (\(tank, shoot, _) -> if shoot then tank {tankShootsLeft = (tankShootsLeft tank) - 1} else tank) $ ts - newshoots = map (\(tank, n) -> Shoot - { shootX = tankX tank - , shootY = tankY tank - , shootDir = tankAim tank - , shootSpeed = tankShootSpeed tank - , shootBouncesLeft = tankShootBounces tank - , shootTank = n - }) shootingtanks + bulletingtanks = map (\(tank, _, n) -> (tank, n)) $ filter (\(tank, bullet, _) -> bullet && (tankBulletsLeft tank) > 0) $ ts + newtanks = map (\(tank, bullet, _) -> if bullet then tank {tankBulletsLeft = (tankBulletsLeft tank) - 1} else tank) $ ts + newbullets = map (\(tank, n) -> Bullet + { bulletX = tankX tank + , bulletY = tankY tank + , bulletDir = tankAim tank + , bulletSpeed = tankBulletSpeed tank + , bulletBouncesLeft = tankBulletBounces tank + , bulletTank = n + }) bulletingtanks modify $ \state -> state {players = p} - lift $ modify $ \state -> state {tanks = newtanks, shoots = map (execState updateShoot) (shoots state ++ newshoots)} + lift $ modify $ \state -> state {tanks = newtanks, bullets = map (execState updateBullet) (newbullets ++ bullets state)} where - updateTank' (player, tank) = let (p, angle, move, aangle, shoot) = playerUpdate player tank + updateTank' (player, tank) = let (p, angle, move, aangle, bullet) = playerUpdate player tank t = execState (updateTank angle move aangle) tank - in (p, t, shoot) + in (p, t, bullet) handleEvents :: Main () diff --git a/src/Render.hs b/src/Render.hs index d1276a3..fddfbcb 100644 --- a/src/Render.hs +++ b/src/Render.hs @@ -70,7 +70,7 @@ setup = do render :: Game () render = do tanklist <- gets tanks - shootlist <- gets shoots + bulletlist <- gets bullets textureWood <- getTexture TextureWood textureTank <- getTexture TextureTank @@ -139,10 +139,10 @@ render = do texCoord $ TexCoord2 (1 :: GLfloat) (0 :: GLfloat) vertex $ Vertex2 (0.5 :: GLfloat) (-0.5 :: GLfloat) - forM_ shootlist $ \shoot -> preservingMatrix $ do - let x = fromReal . shootX $ shoot - y = fromReal . shootY $ shoot - rotDir = fromReal . shootDir $ shoot + forM_ bulletlist $ \bullet -> preservingMatrix $ do + let x = fromReal . bulletX $ bullet + y = fromReal . bulletY $ bullet + rotDir = fromReal . bulletDir $ bullet translate $ Vector3 x y (0 :: GLfloat) rotate rotDir $ Vector3 0 0 (1 :: GLfloat) -- cgit v1.2.3