{-# LANGUAGE DeriveDataTypeable, PatternGuards #-} module DefaultPlayer ( DefaultPlayer(..) ) where import qualified Data.Set as S import Data.Fixed import Data.Ratio ((%)) import Data.Typeable import GLDriver import Player import Tank data DefaultPlayer = DefaultPlayer (S.Set Key) Micro Micro deriving (Typeable, Show) instance Player DefaultPlayer where playerUpdate (DefaultPlayer keys aimx aimy) tank = playerUpdate' keys aimx aimy tank handleEvent (DefaultPlayer keys aimx aimy) ev | Just (KeyPressEvent key) <- fromEvent ev = DefaultPlayer (S.insert key keys) aimx aimy | Just (KeyReleaseEvent key) <- fromEvent ev = DefaultPlayer (S.delete key keys) aimx aimy | otherwise = DefaultPlayer keys aimx aimy playerUpdate' :: S.Set Key -> Micro -> Micro -> Tank -> (DefaultPlayer, Maybe Micro, Bool, Maybe Micro) playerUpdate' keys aimx aimy tank = (DefaultPlayer keys aimx aimy, angle, move, Nothing) where x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0) y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0) move = (x /= 0 || y /= 0) angle = if move then Just $ fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000 else Nothing