{-# LANGUAGE DeriveDataTypeable, PatternGuards #-} module DefaultPlayer ( DefaultPlayer(..) ) where import qualified Data.Set as S import Data.Fixed import Data.Ratio ((%)) import Data.Typeable import GLDriver import Player import Tank data DefaultPlayer = DefaultPlayer (S.Set Key) deriving (Typeable, Show) instance Player DefaultPlayer where playerMovement (DefaultPlayer keys) _ = playerMovement' keys handleEvent (DefaultPlayer keys) ev | Just (KeyPressEvent key) <- fromEvent ev = DefaultPlayer $ S.insert key keys | Just (KeyReleaseEvent key) <- fromEvent ev = DefaultPlayer $ S.delete key keys | otherwise = DefaultPlayer keys playerMovement' :: S.Set Key -> (DefaultPlayer, Maybe Micro, Bool) playerMovement' keys = (DefaultPlayer keys, angle, move) where x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0) y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0) move = (x /= 0 || y /= 0) angle = if move then Just $ fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000 else Nothing