HSCFILES = Bindings/GLX.hsc Bindings/GLPng.hsc HSFILES = $(HSCFILES:%.hsc=%.hs) GLDriver.hs GLX.hs Texture.hs Tank.hs Player.hs DefaultPlayer.hs Level.hs Game.hs Render.hs HTanks.hs all: HTanks HTanks : $(HSFILES) ghc -threaded --make HTanks -lGL -lglpng %.hs : %.hsc hsc2hs $< clean : rm -f HTanks $(HSFILES:%.hs=%.o) $(HSFILES:%.hs=%.hi) $(HSCFILES:%.hsc=%.hs)