{-# LANGUAGE ExistentialQuantification, DeriveDataTypeable #-} module Player ( Player(..) , SomePlayer(..) ) where import Data.Fixed import Data.Typeable import Game (Tank(..)) import GLDriver (SomeEvent) class Player a where playerUpdate :: a -> Tank -> (a, Maybe Micro, Bool, Maybe Micro, Bool) handleEvent :: a -> SomeEvent -> a handleEvent player _ = player data SomePlayer = forall a. Player a => SomePlayer a instance Player SomePlayer where playerUpdate (SomePlayer player) tank = let (p, angle, move, aangle, shoot) = playerUpdate player tank in (SomePlayer p, angle, move, aangle, shoot) handleEvent (SomePlayer player) event = SomePlayer $ handleEvent player event