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Diffstat (limited to 'src/Net/ThreadManager.h')
-rw-r--r-- | src/Net/ThreadManager.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/Net/ThreadManager.h b/src/Net/ThreadManager.h new file mode 100644 index 0000000..9e2b3d3 --- /dev/null +++ b/src/Net/ThreadManager.h @@ -0,0 +1,113 @@ +/* + * ThreadManager.h + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MAD_COMMON_THREADMANAGER_H_ +#define MAD_COMMON_THREADMANAGER_H_ + +#include <config.h> + +#include <Common/Initializable.h> +#include <Common/LogManager.h> + +#include <queue> +#include <set> +#include <sigc++/slot.h> + +#include "glthread/thread.h" +#include "glthread/lock.h" +#include "glthread/cond.h" + +namespace Mad { +namespace Net { + +class ThreadManager : public Common::Initializable { + private: + gl_thread_t mainThread, workerThread, loggerThread; + std::set<gl_thread_t> threads; + + gl_lock_t threadLock; + + gl_lock_t runLock; + bool running; + + gl_lock_t workLock; + gl_cond_t workCond; + std::queue<sigc::slot<void> > work; + + gl_lock_t ioLock; + bool hasIO; + int ioNotifyPipe[2]; + std::queue<sigc::slot<void> > ioQueue; + + static ThreadManager threadManager; + + ThreadManager() {} + + static void* workerStart(void*) { + threadManager.workerFunc(); + return 0; + } + + static void* loggerStart(void*) { + Common::LogManager::get()->loggerThread(); + return 0; + } + + void workerFunc(); + + void threadFinished(gl_thread_t thread) { + gl_lock_lock(threadLock); + threads.erase(thread); + gl_lock_unlock(threadLock); + + gl_thread_join(thread, 0); + } + + protected: + virtual void doInit(); + virtual void doDeinit(); + + public: + bool isThisMainThread() { + return (mainThread == (gl_thread_t)gl_thread_self()); + } + + bool isThisWorkerThread() { + gl_lock_lock(threadLock); + bool ret = (workerThread == (gl_thread_t)gl_thread_self()); + gl_lock_unlock(threadLock); + return ret; + } + + void detach(); + + void pushWork(const sigc::slot<void> &newWork); + void pushIO(const sigc::slot<void> &newIO); + + void runIO(); + + static ThreadManager* get() { + return &threadManager; + } +}; + +} +} + +#endif /* MAD_COMMON_THREADMANAGER_H_ */ |