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authorMatthias Schiffer <matthias@gamezock.de>2010-01-19 01:09:01 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-01-19 01:09:01 +0100
commitc7030ae2b41fc2e559304737a54d6f927cf3d740 (patch)
treea301bfc4e19a5198bafafdb6083ec9667c95abfb /src/de/gamezock/metacraft/resources/shaders/default.vert
parent9cb41d127063297432f768f7cb0f466b76921103 (diff)
downloadmetacraft-c7030ae2b41fc2e559304737a54d6f927cf3d740.tar
metacraft-c7030ae2b41fc2e559304737a54d6f927cf3d740.zip
Added shader loader (and default shaders)
Diffstat (limited to 'src/de/gamezock/metacraft/resources/shaders/default.vert')
-rw-r--r--src/de/gamezock/metacraft/resources/shaders/default.vert16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/de/gamezock/metacraft/resources/shaders/default.vert b/src/de/gamezock/metacraft/resources/shaders/default.vert
new file mode 100644
index 0000000..002b730
--- /dev/null
+++ b/src/de/gamezock/metacraft/resources/shaders/default.vert
@@ -0,0 +1,16 @@
+varying vec4 diffuse, ambient, globalAmbient;
+varying vec3 normal, pos;
+
+
+void main() {
+ normal = gl_NormalMatrix * gl_Normal;
+
+ pos = vec3(gl_ModelViewMatrix * gl_Vertex);
+
+ diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse;
+ ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
+ globalAmbient = gl_FrontMaterial.ambient, gl_LightModel.ambient;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}