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-rw-r--r--src/de/gamezock/metacraft/resources/shaders/default.frag30
-rw-r--r--src/de/gamezock/metacraft/resources/shaders/default.vert16
2 files changed, 46 insertions, 0 deletions
diff --git a/src/de/gamezock/metacraft/resources/shaders/default.frag b/src/de/gamezock/metacraft/resources/shaders/default.frag
new file mode 100644
index 0000000..c87f14f
--- /dev/null
+++ b/src/de/gamezock/metacraft/resources/shaders/default.frag
@@ -0,0 +1,30 @@
+uniform sampler2D tex;
+
+varying vec4 diffuse, ambient, globalAmbient;
+varying vec3 normal, pos;
+
+
+void main() {
+ vec3 n, l;
+ float NdotL;
+ vec4 specularColor;
+ float dist, distSq, att, specularFactor;
+
+ n = normalize(normal);
+
+ l = gl_LightSource[0].position.xyz - pos;
+
+ distSq = dot(l, l);
+
+ NdotL = dot(n, l);
+
+ if (NdotL > 0.0) {
+ dist = sqrt(distSq);
+
+ att = 1.0 / (gl_LightSource[0].quadraticAttenuation * distSq);
+ gl_FragColor = att * (diffuse * NdotL / dist + ambient + globalAmbient) /* * texture2D(tex, gl_TexCoord[0].st)*/;
+ }
+ else {
+ gl_FragColor = vec4(0, 0, 0, 1);
+ }
+}
diff --git a/src/de/gamezock/metacraft/resources/shaders/default.vert b/src/de/gamezock/metacraft/resources/shaders/default.vert
new file mode 100644
index 0000000..002b730
--- /dev/null
+++ b/src/de/gamezock/metacraft/resources/shaders/default.vert
@@ -0,0 +1,16 @@
+varying vec4 diffuse, ambient, globalAmbient;
+varying vec3 normal, pos;
+
+
+void main() {
+ normal = gl_NormalMatrix * gl_Normal;
+
+ pos = vec3(gl_ModelViewMatrix * gl_Vertex);
+
+ diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse;
+ ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
+ globalAmbient = gl_FrontMaterial.ambient, gl_LightModel.ambient;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}