From c7030ae2b41fc2e559304737a54d6f927cf3d740 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 19 Jan 2010 01:09:01 +0100 Subject: Added shader loader (and default shaders) --- src/de/gamezock/metacraft/ui/Main.java | 17 +++++- src/de/gamezock/metacraft/ui/ShaderLoader.java | 72 ++++++++++++++++++++++++++ 2 files changed, 87 insertions(+), 2 deletions(-) create mode 100644 src/de/gamezock/metacraft/ui/ShaderLoader.java (limited to 'src/de/gamezock/metacraft/ui') diff --git a/src/de/gamezock/metacraft/ui/Main.java b/src/de/gamezock/metacraft/ui/Main.java index 287af22..bfdde1c 100644 --- a/src/de/gamezock/metacraft/ui/Main.java +++ b/src/de/gamezock/metacraft/ui/Main.java @@ -95,20 +95,33 @@ public class Main implements GLEventListener { gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, new float[] {0.5f, 0.5f, 0.5f, 1}, 0); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, new float[] {0, 0, 0, 0}, 0); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, new float[] {10, 10, 10, 1}, 0); + gl.glLightf(GL2.GL_LIGHT0, GL2.GL_QUADRATIC_ATTENUATION, 0.01f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_SPECULAR, new float[] {0, 0, 0, 0}, 0); + ShaderLoader.load(gl, "default.vert", "default.frag"); + new Thread(new Runnable() { @Override public void run() { + long time = System.currentTimeMillis(); + int frames = 0; + while(true) { canvas.display(); + ++frames; + + if(System.currentTimeMillis() - time >= 1000) { + System.err.println(frames + " fps"); + frames = 0; + time += 1000; + } try { - Thread.sleep(10); + Thread.sleep(5); } catch (InterruptedException e) { - } + } } } diff --git a/src/de/gamezock/metacraft/ui/ShaderLoader.java b/src/de/gamezock/metacraft/ui/ShaderLoader.java new file mode 100644 index 0000000..25bc4eb --- /dev/null +++ b/src/de/gamezock/metacraft/ui/ShaderLoader.java @@ -0,0 +1,72 @@ +package de.gamezock.metacraft.ui; + +import java.io.BufferedReader; +import java.io.IOException; +import java.io.InputStream; +import java.io.InputStreamReader; +import java.util.AbstractMap; +import java.util.HashMap; +import java.util.Map; +import java.util.Map.Entry; + +import javax.media.opengl.GL2; + +public class ShaderLoader { + private static Map, Integer> programs = new HashMap, Integer>(); + + static private String readStream(InputStream stream) throws IOException { + BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); + String ret = "", line; + + while ((line = reader.readLine()) != null) { + ret += line + "\n"; + } + + return ret; + } + + static boolean load(GL2 gl, String vsName, String fsName) { + Integer savedProg = programs.get(new AbstractMap.SimpleEntry(vsName, fsName)); + if(savedProg != null) { + gl.glUseProgram(savedProg); + return true; + } + + int vs = gl.glCreateShader(GL2.GL_VERTEX_SHADER); + int fs = gl.glCreateShader(GL2.GL_FRAGMENT_SHADER); + + InputStream vsStream = ShaderLoader.class.getResourceAsStream("/de/gamezock/metacraft/resources/shaders/" + vsName); + String vsSource; + try { + vsSource = readStream(vsStream); + } catch (IOException e) { + return false; + } + + gl.glShaderSource(vs, 1, new String[] {vsSource}, null); + gl.glCompileShader(vs); + + InputStream fsStream = ShaderLoader.class.getResourceAsStream("/de/gamezock/metacraft/resources/shaders/" + fsName); + String fsSource; + try { + fsSource = readStream(fsStream); + } catch (IOException e) { + return false; + } + + gl.glShaderSource(fs, 1, new String[] {fsSource}, null); + gl.glCompileShader(fs); + + int program = gl.glCreateProgram(); + gl.glAttachShader(program, vs); + gl.glAttachShader(program, fs); + gl.glLinkProgram(program); + gl.glValidateProgram(program); + + gl.glUseProgram(program); + + programs.put(new AbstractMap.SimpleEntry(vsName, fsName), program); + + return true; + } +} -- cgit v1.2.3