varying vec4 diffuse, ambient, globalAmbient; varying vec3 normal, pos; void main() { normal = gl_NormalMatrix * gl_Normal; pos = vec3(gl_ModelViewMatrix * gl_Vertex); diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse; ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient; globalAmbient = gl_FrontMaterial.ambient, gl_LightModel.ambient; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = ftransform(); }