package de.gamezock.metacraft.ui; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; import de.gamezock.metacraft.data.Map; import de.gamezock.metacraft.data.Triangle; public class Renderer { private Main main; public Renderer(Main main) { this.main = main; } private void renderTriangle(GL2 gl, Triangle t) { for(int i = 0; i < 3; ++i) { Point3f v = t.getVertex(i); Vector3f n = t.getNormal(i); gl.glNormal3f(n.x, n.y, n.z); gl.glVertex3f(v.x, v.y, v.z); } } public void render(GL2 gl) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); Map currentMap = main.getCurrentMap(); gl.glPushMatrix(); gl.glRotatef((System.currentTimeMillis()%9000)/25.0f, 0, 0, 1); gl.glTranslatef(-20, -20, 0); gl.glBegin(GL.GL_TRIANGLES); gl.glColor3f(1, 1, 1); for(Triangle t : currentMap.getTriangleData()) { renderTriangle(gl, t); } gl.glEnd(); gl.glPopMatrix(); } }