Age | Commit message (Collapse) | Author |
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removes `wide' as an explicit mode (it's `mirror tall')
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This is a first attempting at a floating layer:
mod-button1: move window
mod-button2: swapMaster
mod-button3: resize window
mod-t: make floating window tiled again
Moving or resizing a window automatically makes it floating.
Known issues:
Hard to manage stacking order. You can promote a window to move it to the top,
(which you can do with mod-button2) but it should be easier than that.
Moving a window by dragging it to a different Xinerama screen does not move it
to that workspace.
Code is ugly.
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screens now
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By default, it is 0 (set in Config.hs), but set this to a pixel count to
get a permanent gap at the top of the screen. You can then at startup
launch dzen, and it will run in this gap, and not be obscured by other
windows.
Perfect for a persistant status bar.
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The use of arrow keys for swapLeft/Right clash with firefox's back
button. Use the more intuitive mod-shift-jk for this. (It's a movement
operation, after all).
This clashes with IncMaster, so we use mod+comma and mod+period for
these (i.e. the keys mod < and mod > , to move windows to and from the
master area).
While we're here, replace the use of the terms 'left' and 'right' for
navigation, in comments and identifiers, with 'up' and 'down' instead.
Hence mod-j == focusDown. Far more intuitive for people (dons) who live
in fullscreen mode and have vim movement wired into their central
nervous system.
Principle of least VI surprise: movement down or up means using j and k.
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In order to give a better account of how focus and master interact, and
how each operation affects focus, we reimplement the StackSet type as a
two level nested 'Zipper'. To quote Oleg:
A Zipper is essentially an `updateable' and yet pure functional
cursor into a data structure. Zipper is also a delimited
continuation reified as a data structure.
That is, we use the Zipper as a cursor which encodes the window which is
in focus. Thus our data structure tracks focus correctly by
construction! We then get simple, obvious semantics for e.g. insert, in
terms of how it affects focus/master. Our transient-messes-with-focus
bug evaporates. 'swap' becomes trivial.
By moving focus directly into the stackset, we can toss some QC
properties about focus handling: it is simply impossible now for focus
to go wrong. As a benefit, we get a dozen new QC properties for free,
governing how master and focus operate.
The encoding of focus in the data type also simplifies the focus
handling in Operations: several operations affecting focus are now
simply wrappers over StackSet.
For the full story, please read the StackSet module, and the QC
properties.
Finally, we save ~40 lines with the simplified logic in Operations.hs
For more info, see the blog post on the implementation,
http://cgi.cse.unsw.edu.au/~dons/blog/2007/05/17#xmonad_part1b_zipper
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Using Typeables as the only constraint on layout messages is a bit
scary, as a user can send arbitrary values to layoutMsg, whether they
make sense or not: there's basically no type feedback on the values you
supply to layoutMsg.
Folloing Simon Marlow's dynamically extensible exceptions paper, we use
an existential type, and a Message type class, to constrain valid
arguments to layoutMsg to be valid members of Message.
That is, a user writes some data type for messages their layout
algorithm accepts:
data MyLayoutEvent = Zoom
| Explode
| Flaming3DGlassEffect
deriving (Typeable)
and they then add this to the set of valid message types:
instance Message MyLayoutEvent
Done. We also reimplement the dynamic type check while we're here, to
just directly use 'cast', rather than expose a raw fromDynamic/toDyn.
With this, I'm much happier about out dynamically extensible layout
event subsystem.
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This also fixes a bug where xmonad was assuming a 24-bit display, and just
using, eg, 0xff0000 as an index into a colormap without querying the X server
to determine the proper pixel value for "red".
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Previously 'promote' would move the currently focused window into the
master position in tiled mode. This was *almost* a cycle of the windows,
but not quite (depending on where the focus was, it was in fact a
cycle).
Now we do the obvious generalisation, and just cycle the current window
stack. Simpler to understand, simpler to reason about.
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