Age | Commit message (Collapse) | Author |
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Ignore-this: d80c82dd0a23dc7a77fdc32fd2792130
darcs-hash:20091216012140-25a6b-1730d8fef04b735b04475d1772e4825fa44cb318
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Ignore-this: d04ee1989313ed5710c94f9d7fda3f2a
darcs-hash:20091106115050-7f603-c88ce5e468856afd9e4d458ed3b0a2cfa39e63b3
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Ignore-this: f73943e4fe6c5f08967ddb82afad3eaa
darcs-hash:20091106223743-25a6b-4dc0f10117fb79cd6eb62e9028463b524d504da5
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Ignore-this: aefa46cdb3ad8496e20d15a7e6b5fa52
darcs-hash:20090918035547-25a6b-626adbc3a96a55063577fe31043b53cc14264966
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Ignore-this: e3b1847edf3e07a8182f7fcfc23b00c8
Previously xmonad would force a recompile due to the object files being too
new, so only look at files which may contain haskell code.
darcs-hash:20090503235415-1499c-50100b58df81d6e0506bbaf937b476a018064271
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Ignore-this: 8827fb02fe1101d7b66f05d363bef038
darcs-hash:20090321232907-1499c-69dd8a1d22d2c8f28a6545ec20713d519dbc7ac4
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darcs-hash:20090208165518-cba2c-2f7506b8ab856d7081a3298ed4cff86149fe0742
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Ignore-this: f22f1a7ae2d958ba1b3625aa923b7efd
darcs-hash:20090203155536-cb1c6-834084657dbd5699030c7dd6dbb1ab153763b631
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Ignore-this: bb155e62ea4e451460e3b94508dc49d2
darcs-hash:20090128215406-cb1c6-89d81563549a976a6c9abd1e1dcc5c0e1412c9e5
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Ignore-this: d91bde6f965341a2619fe2dde83cc099
darcs-hash:20090122002643-25a6b-7aea3d61d968ccdec5ad304043910bd30120aabe
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Ignore-this: f5d9cf254a0b07ddbf204457b7783880
darcs-hash:20090122000423-25a6b-953d34966aee5389a1e13368b5ab2a9d5dd4f7d1
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Ignore-this: 2e372ed6215160adae8da1c44cdede3d
darcs-hash:20090117040024-25a6b-4083a1b37e7f5c55cb7ee03c5edf46350bacdbf0
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Ignore-this: 1641bdcf5055b2ec7b9455265f5b1d52
darcs-hash:20090117035907-25a6b-1bd8e7677c7beff72fb78f74c053adb5f3fcfde3
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Ignore-this: f9b1a65b4f0622922f80ad2ab6c5a52f
This is a rather big change. Rather than make spawned processes become
children of init, we handle them in xmonad. As a side effect of this change,
we never need to use waitForProcess in any contrib module -- in fact, doing so
will raise an exception. The main benefit to handling SIGCHLD is that xmonad
can now be started with 'exec', and will correctly clean up after inherited
child processes.
darcs-hash:20090116204742-25a6b-9594fc6cdfcd5552894b64b4b6137f8a7cf2021d
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darcs-hash:20090110221852-cb1c6-80f042287c9c6b704a37a2704e29841416aeca9b
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darcs-hash:20080927234639-78224-1f1797ff1808ac3a82f694b87c2a7514ffac549e
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darcs-hash:20081007203953-25a6b-820e60a7db931a5e5e27ab8736643aea932ca3ec
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darcs-hash:20080601212515-1ef02-00edd6567c840d7fec8ee7ed085b3cd2655ad6e3
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darcs-hash:20080601204951-1ef02-f66c70867a91bc35da3ab71b1169db4ba1ee62fe
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darcs-hash:20080714202650-25a6b-294662e9b6b3592f37156af814171d5863557faa
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If the user used the mouse to change window focus (moving into or clicking on a
window), this should be handled differently than focus changes due to keyboard
commands. Specifically, it's inappropriate to discard window enter/leave events
while the mouse is moving. This fixes the bug where a fast mouse motion across
multiple windows resulted in the wrong window keeping focus.
It's also helpful information for contrib modules such as UpdatePointer - it's
supposed to move the mouse pointer only in response to keyboard actions, not if
the user was moving the mouse.
darcs-hash:20080502175603-e41d7-0ac41e5353fcd8aed71ee3beb7f5511337225155
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darcs-hash:20080325091526-a5988-e6ed58b0d493845525a4c7e5977352cfb12b9c92
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darcs-hash:20080324225857-a5988-623d8ab2a19923bccfe32f8adb23320004912831
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This patch:
- moves broadcastMessage and restart from Core to Operations (to avoid
circular imports);
- in Operations introduces sendMessageWithNoRefresh and move
updateLayout outside windows.
- broadcastMessage now uses sendMessageWithNoRefresh to obey to this
rules:
1. if handleMessage returns Nothing no action is taken;
2. if handleMessage returns a Just ml *only* the layout field of the
workspace record will be updated.
darcs-hash:20080223130702-32816-60d71cd8ac32cff1d4039947142332023274a725
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darcs-hash:20080322041654-cba2c-a02ffa00d03a515c00ba04f7efd0281982769e22
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darcs-hash:20080321230956-cba2c-5248cdf7b5694cbfaf2b6ba754ebc3c8a7fbd592
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darcs-hash:20080311160727-bd4d7-05229354077a443abab79de16b60ac32728813a3
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Rectangle
darcs-hash:20080222175815-32816-e3893760e1024bcbf30a4fbb71ca7c2b4d8bb403
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The only thing I am not sure about here is at what exact point the
startupHook should get run. I picked a place that seems to make sense:
as late as possible, right before entering the main loop. That way all
the layouts/workspaces/other state are set up and the startupHook can
manipulate them.
darcs-hash:20080204192445-bd4d7-218d69dcf3cd5c5f2962859cf847595527399807
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darcs-hash:20080204192348-bd4d7-6a4edc163de3ea931a60050e4ad107390afc972e
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darcs-hash:20080206190521-cba2c-1c7303b14bf1c907e0f75e9c3bb44a033cc9734e
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darcs-hash:20080204053336-a5988-0c8760f33f319acd30cd18630ada2b77a0875a5b
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darcs-hash:20080203202852-c98ca-e5c645e2332821ccc99587ba6562932860f6d9e6
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darcs-hash:20080201190653-bd4d7-767473ef51a27bfdbadead306a1c3250dcaafaab
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darcs-hash:20080128054651-a5988-263142a13a2bb7dbe0d0084456fbe29b7b603e47
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darcs-hash:20080124013207-32816-35328360400d6ee06c81586b9e1cc45413df5a61
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darcs-hash:20080114202612-94725-0a7751493059fe19084a8f19139ecbf8dd1446a7
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darcs-hash:20071122165925-462cf-613c038987aaf1b7182c0b533c0a0a7f4bda2263
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darcs-hash:20080105225500-94725-1c05ae81351eaadb4f736e0d665f325618d76dbe
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darcs-hash:20071229023301-a5988-7576eb2625061b2dcca3da69d1be4a1e50a76e71
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forgotten on construction
darcs-hash:20071229021923-a5988-ca68b84a0437a6d93700c864dbab8f9b46dd6855
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darcs-hash:20071229021628-a5988-7bfb596203b6f58bfaa87d8db0b19baf7d6df8bd
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darcs-hash:20071229021519-a5988-e41513840bcd94dc38093628d7b24d49d3e77c57
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darcs-hash:20071222041151-a5988-afd66322b26ccf10da39f99ab2fc997608aaa23c
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darcs-hash:20071219215011-a5988-f4c17d2d3f3a7a4ea6c9e5e8fe73b1c800cbb9d5
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darcs-hash:20071219162029-a5988-a7a299e39dbb3acd59f1a024ddec2d1462ea258d
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darcs-hash:20071218065146-c18d4-533b073367884fbd9212fc547ce9e4e558a21bc9
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darcs-hash:20071219065710-a5988-a03100cb8be702bdb1e972911e14117ed517975a
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darcs-hash:20071210085327-462cf-bc856d2e75b32906274cf0c3b9aad9e406385766
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darcs-hash:20071124143221-32816-2dacd78268c87501963b1bfd20652052fbe2c4e3
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