From f143d190af2fab30a3b13be0be323dc9b30695f0 Mon Sep 17 00:00:00 2001 From: Spencer Janssen Date: Fri, 19 Oct 2007 08:39:22 +0200 Subject: Ignore borders in the stored RationalRects of floating windows. Also, add 'floatWindow' which computes the actual Rectangle for that window, including border. darcs-hash:20071019063922-a5988-dfb16a34165c4582adb8744fade852e6eb6cb9b5 --- Operations.hs | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/Operations.hs b/Operations.hs index 6081775..213d34a 100644 --- a/Operations.hs +++ b/Operations.hs @@ -141,7 +141,7 @@ windows f = do tiled = (W.stack . W.workspace . W.current $ this) >>= W.filter (`M.notMember` W.floating ws) >>= W.filter (`notElem` vis) - (SD (Rectangle sx sy sw sh) + (SD sr@(Rectangle sx sy sw sh) (gt,gb,gl,gr)) = W.screenDetail w viewrect = Rectangle (sx + fromIntegral gl) (sy + fromIntegral gt) (sw - fromIntegral (gl + gr)) (sh - fromIntegral (gt + gb)) @@ -156,11 +156,7 @@ windows f = do -- now the floating windows: -- move/resize the floating windows, if there are any - forM_ flt $ \fw -> whenJust (M.lookup fw (W.floating ws)) $ - \(W.RationalRect rx ry rw rh) -> do - tileWindow fw $ Rectangle - (sx + floor (toRational sw*rx)) (sy + floor (toRational sh*ry)) - (floor (toRational sw*rw)) (floor (toRational sh*rh)) + forM_ flt $ \fw -> whenJust (M.lookup fw (W.floating ws)) $ floatWindow sr fw let vs = flt ++ map fst rs io $ restackWindows d vs @@ -246,6 +242,20 @@ tileWindow w r = withDisplay $ \d -> do (least $ rect_width r) (least $ rect_height r) reveal w +-- | tileWindow. Moves and resizes w such that it fits inside the given +-- RationalRect with respect to the reference Rectangle +floatWindow :: Rectangle -> Window -> W.RationalRect -> X () +floatWindow (Rectangle sx sy sw sh) w (W.RationalRect rx ry rw rh) = do + d <- asks display + bw <- fmap wa_border_width $ io (getWindowAttributes d w) + -- Position and Dimension are incompatible types, so we must fromIntegral + -- twice + let bwp = fromIntegral bw :: Position + bwd = fromIntegral bw :: Dimension + tileWindow w $ Rectangle + (sx + floor (toRational sw*rx) - bwp) (sy + floor (toRational sh*ry) - bwp) + (floor (toRational sw*rw) + 2*bwd) (floor (toRational sh*rh) + 2*bwd) + -- --------------------------------------------------------------------- -- | rescreen. The screen configuration may have changed (due to @@ -548,8 +558,8 @@ floatLocation w = withDisplay $ \d -> do bw = fi . wa_border_width $ wa rr = W.RationalRect ((fi (wa_x wa) - fi (rect_x sr)) % fi (rect_width sr)) ((fi (wa_y wa) - fi (rect_y sr)) % fi (rect_height sr)) - (fi (wa_width wa + bw*2) % fi (rect_width sr)) - (fi (wa_height wa + bw*2) % fi (rect_height sr)) + (fi (wa_width wa - bw*2) % fi (rect_width sr)) + (fi (wa_height wa - bw*2) % fi (rect_height sr)) return (W.screen $ sc, rr) where fi x = fromIntegral x -- cgit v1.2.3