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## Package jrummikub.model

Interface Summary
IGameState | Interface for `GameState` model
IHand | Interface for the `Hand` model
IPlayer | Interface for `Player` model
IStoneTray<E extends Sizeable> | Interface for the `StoneTray` model
ITable | Interface for the `Table` model
Sizeable | Objects that have a size.

Class Summary
GameState | Class managing the overall and momentary GameState
Hand | Class managing a `Player`'s `Stone`s
Player | Class managing player data.
Position | `Stone` Position class to determine positions on `Table` or `Hand`
Stone | Basic Rummikub Stone
StoneHeap | StoneHeap creates all `Stone`s for a game, manages them and allows players to draw one or more random Stones.
StoneSet | Class managing `Stone`s joined together to form sets
StoneTray<E extends Sizeable> | A StoneTray is a collection of positioned objects (for example `Stone`s or `StoneSet`s.
Table | Class administering the `Stone`s on the game-Table

Enum Summary
StoneColor | Class specifying possible StoneColors
StoneSet.Type | Validity type of the set
StoneTray.Direction | Possible move directions in case of overlapping Stones/Sets

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