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## Uses of Interface
jrummikub.util.IEvent

Packages that use IEvent
jrummikub.control |
jrummikub.util |
jrummikub.view |
jrummikub.view.impl |

Uses of IEvent in jrummikub.control

Methods in jrummikub.control that return IEvent
`IEvent` | `TurnControl.getEndOfTurnEvent()` Get the event that is emitted when the turn is over
`IEvent` | `RoundControl.getEndRoundEvent()` End the round
`IEvent` | `ITurnTimer.getTimeRunOutEvent()` Returns the event that is emitted if the timer timed out.
`IEvent` | `TurnTimer.getTimeRunOutEvent()`

Uses of IEvent in jrummikub.util

Classes in jrummikub.util that implement IEvent
`class` | `Event` Simple parameterless event generator

Uses of IEvent in jrummikub.view

Methods in jrummikub.view that return IEvent
`IEvent` | `IPlayerPanel.getEndTurnEvent()` The end turn event is emitted when the player wants to end his turn
`IEvent` | `IView.getNewGameEvent()` The new game event is emitted when the player wants to start a new game
`IEvent` | `IView.getQuitEvent()` The quit event is emitted when the player wants to quit the game
`IEvent` | `IPlayerPanel.getSortByGroupsEvent()` The sort by groups event is emitted when the player wants to sort his stones by groups
`IEvent` | `IPlayerPanel.getSortByRunsEvent()` The sort by runs event is emitted when the player wants to sort his stones by runs
`IEvent` | `IView.getStartTurnEvent()` The start turn event is emitted when the player wants to start his turn

Uses of IEvent in jrummikub.view.impl

Methods in jrummikub.view.impl that return IEvent
`IEvent` | `PlayerPanel.getEndTurnEvent()`
`IEvent` | `View.getNewGameEvent()`
`(package private) IEvent` | `WinPanel.getNewGameEvent()` The new game event is emitted when the player wants to start a new game
`IEvent` | `View.getQuitEvent()`
`(package private) IEvent` | `WinPanel.getQuitEvent()` The quit event is emitted when the player wants to quit the program
`IEvent` | `PlayerPanel.getSortByGroupsEvent()`
`IEvent` | `PlayerPanel.getSortByRunsEvent()`
`IEvent` | `View.getStartTurnEvent()`
`(package private) IEvent` | `StartTurnPanel.getStartTurnEvent()` The start turn event is emitted when the current player has clicked the start turn button

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