package jrummikub.control.network;

import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AbstractTurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;

/**
 * Turn control for network games
 */
public class NetworkTurnControl extends AbstractTurnControl {
	private IConnectionControl connectionControl;
	private Event1<IRoundState> stateUpdateEvent = new Event1<IRoundState>();

	/**
	 * Creates new network turn control
	 * 
	 * @param connectionControl
	 *            the current connection control
	 */
	public NetworkTurnControl(IConnectionControl connectionControl) {
		this.connectionControl = connectionControl;
	}

	/**
	 * The state update event is emitted when the state is sent into the network
	 * 
	 * @return the event
	 */
	public IEvent1<IRoundState> getStateUpdateEvent() {
		return stateUpdateEvent;
	}

	@Override
	public void doStartTurn() {
		connections.add(connectionControl.getTableUpdateEvent().add(
				new IListener1<ITable>() {
					@Override
					public void handle(ITable table) {
						view.getTablePanel().setStoneSets(table);
					}
				}));
		connections.add(connectionControl.getTurnEndEvent().add(
				new IListener2<IRoundState, InvalidTurnInfo>() {
					@Override
					public void handle(IRoundState state,
							InvalidTurnInfo invalidTurnInfo) {
						endOfTurn(state, invalidTurnInfo);
					}
				}));
		connections.add(connectionControl.getRedealEvent().add(new IListener() {
			@Override
			public void handle() {
				redeal();
			}
		}));

		timer.startTimer();
	}

	private void endOfTurn(IRoundState roundState,
			InvalidTurnInfo invalidTurnInfo) {
		cleanUp();

		endOfTurnEvent.emit(roundState, invalidTurnInfo);
	}

	private void redeal() {
		cleanUp();

		redealEvent.emit();
	}

	@Override
	protected void timeOut() {
	}
}
