git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-07-06 16:36:06 +02:00
parent 3193477354
commit 51b7fbe822
156 changed files with 22852 additions and 2001 deletions

View file

@ -2,12 +2,12 @@
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:56 CEST 2011 -->
<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:54 CEST 2011 -->
<TITLE>
GameControl
</TITLE>
<META NAME="date" CONTENT="2011-05-10">
<META NAME="date" CONTENT="2011-07-05">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
@ -55,7 +55,7 @@ function windowTitle()
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV CLASS&nbsp;
&nbsp;<A HREF="../../jrummikub/control/ApplicationControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?jrummikub/control/GameControl.html" target="_top"><B>FRAMES</B></A> &nbsp;
@ -76,9 +76,9 @@ function windowTitle()
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
@ -95,6 +95,9 @@ Class GameControl</H2>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.GameControl</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../jrummikub/control/network/NetworkGameControl.html" title="class in jrummikub.control.network">NetworkGameControl</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameControl</B><DT>extends java.lang.Object</DL>
@ -108,7 +111,72 @@ Controls a Game, at some point including all Rounds, starts new Rounds
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;java.util.List&lt;<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#connections">connections</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/util/Event.html" title="class in jrummikub.util">Event</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endOfGameEvent">endOfGameEvent</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#gameSettings">gameSettings</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#gameState">gameState</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#roundControl">roundControl</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#saveControl">saveControl</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#view">view</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
@ -118,7 +186,9 @@ Controls a Game, at some point including all Rounds, starts new Rounds
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#GameControl(jrummikub.view.IView)">GameControl</A></B>(<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</CODE>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#GameControl(jrummikub.model.GameSettings, jrummikub.control.SaveControl, jrummikub.view.IView)">GameControl</A></B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;gameSettings,
<A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A>&nbsp;saveControl,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor</TD>
@ -136,11 +206,125 @@ Controls a Game, at some point including all Rounds, starts new Rounds
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#abortGame()">abortGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clean abortion of a running game when another one is loaded or when a new
one is started</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#continueGame(jrummikub.model.GameState, jrummikub.model.IRoundState)">continueGame</A></B>(<A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A>&nbsp;gameState,
<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Continues game after loading</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#createRoundControl(jrummikub.model.IRoundState)">createRoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new round control with the specified round state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#createRoundState()">createRoundState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new round State</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endGame()">endGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the running game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endOfRound(jrummikub.model.Score)">endOfRound</A></B>(<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&nbsp;roundScore)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the score and default values for saving when round ends</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endProgram()">endProgram</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Exits System without warnings if no game control is active</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#getEndOfGameEvent()">getEndOfGameEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is emitted when the user ends the game and start a new one</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#prepareRound(jrummikub.model.IRoundState)">prepareRound</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepare a new round by setting start player, adding listeners</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#removeListeners()">removeListeners</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all listeners from the connection</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#restartRound()">restartRound</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Restarts round after redealing</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#showScorePanel()">showScorePanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets score panel visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#showWinPanel()">showWinPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#startGame()">startGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game gets started by initializing the first Round</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#startRound()">startRound</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Start a new round within the existing game</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
@ -154,6 +338,85 @@ Controls a Game, at some point including all Rounds, starts new Rounds
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="saveControl"><!-- --></A><H3>
saveControl</H3>
<PRE>
protected <A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A> <B>saveControl</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="gameSettings"><!-- --></A><H3>
gameSettings</H3>
<PRE>
protected <A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A> <B>gameSettings</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="view"><!-- --></A><H3>
view</H3>
<PRE>
protected <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> <B>view</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="roundControl"><!-- --></A><H3>
roundControl</H3>
<PRE>
protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A> <B>roundControl</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="gameState"><!-- --></A><H3>
gameState</H3>
<PRE>
protected <A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A> <B>gameState</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="connections"><!-- --></A><H3>
connections</H3>
<PRE>
protected java.util.List&lt;<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>&gt; <B>connections</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="endOfGameEvent"><!-- --></A><H3>
endOfGameEvent</H3>
<PRE>
protected <A HREF="../../jrummikub/util/Event.html" title="class in jrummikub.util">Event</A> <B>endOfGameEvent</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
@ -164,15 +427,17 @@ Controls a Game, at some point including all Rounds, starts new Rounds
</TR>
</TABLE>
<A NAME="GameControl(jrummikub.view.IView)"><!-- --></A><H3>
<A NAME="GameControl(jrummikub.model.GameSettings, jrummikub.control.SaveControl, jrummikub.view.IView)"><!-- --></A><H3>
GameControl</H3>
<PRE>
public <B>GameControl</B>(<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</PRE>
public <B>GameControl</B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;gameSettings,
<A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A>&nbsp;saveControl,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A>&nbsp;view)</PRE>
<DL>
<DD>Constructor
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the view</DL>
<DT><B>Parameters:</B><DD><CODE>gameSettings</CODE> - the game settings<DD><CODE>saveControl</CODE> - the save control<DD><CODE>view</CODE> - the view</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
@ -185,6 +450,46 @@ public <B>GameControl</B>(<A HREF="../../jrummikub/view/IView.html" title="inter
</TR>
</TABLE>
<A NAME="getEndOfGameEvent()"><!-- --></A><H3>
getEndOfGameEvent</H3>
<PRE>
public <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndOfGameEvent</B>()</PRE>
<DL>
<DD>Is emitted when the user ends the game and start a new one
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the endOfGameEvent</DL>
</DD>
</DL>
<HR>
<A NAME="endGame()"><!-- --></A><H3>
endGame</H3>
<PRE>
private void <B>endGame</B>()</PRE>
<DL>
<DD>Ends the running game
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeListeners()"><!-- --></A><H3>
removeListeners</H3>
<PRE>
private void <B>removeListeners</B>()</PRE>
<DL>
<DD>Removes all listeners from the connection
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startGame()"><!-- --></A><H3>
startGame</H3>
<PRE>
@ -196,6 +501,151 @@ public void <B>startGame</B>()</PRE>
</DL>
</DD>
</DL>
<HR>
<A NAME="continueGame(jrummikub.model.GameState, jrummikub.model.IRoundState)"><!-- --></A><H3>
continueGame</H3>
<PRE>
public void <B>continueGame</B>(<A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A>&nbsp;gameState,
<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</PRE>
<DL>
<DD>Continues game after loading
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gameState</CODE> - the saved GameState (Players, startplayer, points)<DD><CODE>roundState</CODE> - the saved RoundState (activePlayer, Table, heap etc)</DL>
</DD>
</DL>
<HR>
<A NAME="abortGame()"><!-- --></A><H3>
abortGame</H3>
<PRE>
public void <B>abortGame</B>()</PRE>
<DL>
<DD>Clean abortion of a running game when another one is loaded or when a new
one is started
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startRound()"><!-- --></A><H3>
startRound</H3>
<PRE>
protected void <B>startRound</B>()</PRE>
<DL>
<DD>Start a new round within the existing game
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="prepareRound(jrummikub.model.IRoundState)"><!-- --></A><H3>
prepareRound</H3>
<PRE>
private void <B>prepareRound</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</PRE>
<DL>
<DD>Prepare a new round by setting start player, adding listeners
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - of current round</DL>
</DD>
</DL>
<HR>
<A NAME="createRoundState()"><!-- --></A><H3>
createRoundState</H3>
<PRE>
protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> <B>createRoundState</B>()</PRE>
<DL>
<DD>Creates a new round State
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the round state</DL>
</DD>
</DL>
<HR>
<A NAME="createRoundControl(jrummikub.model.IRoundState)"><!-- --></A><H3>
createRoundControl</H3>
<PRE>
protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A> <B>createRoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>&nbsp;roundState)</PRE>
<DL>
<DD>Creates a new round control with the specified round state
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - for new round control
<DT><B>Returns:</B><DD>the round control</DL>
</DD>
</DL>
<HR>
<A NAME="restartRound()"><!-- --></A><H3>
restartRound</H3>
<PRE>
private void <B>restartRound</B>()</PRE>
<DL>
<DD>Restarts round after redealing
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endOfRound(jrummikub.model.Score)"><!-- --></A><H3>
endOfRound</H3>
<PRE>
private void <B>endOfRound</B>(<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>&nbsp;roundScore)</PRE>
<DL>
<DD>Sets the score and default values for saving when round ends
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>roundScore</CODE> - score for ended round</DL>
</DD>
</DL>
<HR>
<A NAME="showScorePanel()"><!-- --></A><H3>
showScorePanel</H3>
<PRE>
private void <B>showScorePanel</B>()</PRE>
<DL>
<DD>Sets score panel visible
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="showWinPanel()"><!-- --></A><H3>
showWinPanel</H3>
<PRE>
protected void <B>showWinPanel</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endProgram()"><!-- --></A><H3>
endProgram</H3>
<PRE>
private void <B>endProgram</B>()</PRE>
<DL>
<DD>Exits System without warnings if no game control is active
<P>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
@ -227,7 +677,7 @@ public void <B>startGame</B>()</PRE>
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