MinedMap/src/types.rs

194 lines
5.1 KiB
Rust
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use std::{
fmt::Debug,
iter::FusedIterator,
ops::{Index, IndexMut},
};
use itertools::iproduct;
use serde::{Deserialize, Serialize};
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pub mod axis {
pub const X: u8 = 0;
pub const Y: u8 = 1;
pub const Z: u8 = 2;
}
macro_rules! coord_type {
($t:ident, $max:expr) => {
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct $t<const AXIS: u8>(pub u8);
impl<const AXIS: u8> $t<AXIS> {
const MAX: usize = $max;
/// Constructs a new value
///
/// Will panic if the value is not in the valid range
pub fn new<T: TryInto<u8>>(value: T) -> Self {
Self(
value
.try_into()
.ok()
.filter(|&v| (v as usize) < Self::MAX)
.expect("coordinate should be in the valid range"),
)
}
/// Returns an iterator over all possible values of the type
pub fn iter() -> impl Iterator<Item = $t<AXIS>>
+ DoubleEndedIterator
+ ExactSizeIterator
+ FusedIterator
+ Clone
+ Debug {
(0..Self::MAX as u8).map($t)
}
}
};
}
pub const BLOCKS_PER_CHUNK: usize = 16;
coord_type!(BlockCoord, BLOCKS_PER_CHUNK);
/// A block X coordinate relative to a chunk
pub type BlockX = BlockCoord<{ axis::X }>;
/// A block Y coordinate relative to a chunk section
pub type BlockY = BlockCoord<{ axis::Y }>;
/// A block Z coordinate relative to a chunk
pub type BlockZ = BlockCoord<{ axis::Z }>;
/// X and Z coordinates of a block in a chunk
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#[derive(Clone, Copy, PartialEq, Eq)]
pub struct LayerBlockCoords {
pub x: BlockX,
pub z: BlockZ,
}
impl Debug for LayerBlockCoords {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x.0, self.z.0)
}
}
impl LayerBlockCoords {
/// Computes a block's offset in various data structures
///
/// Many chunk data structures store block and biome data in the same
/// order. This method computes the offset at which the data for the
/// block at a given coordinate is stored.
pub fn offset(&self) -> usize {
use BLOCKS_PER_CHUNK as N;
let x = self.x.0 as usize;
let z = self.z.0 as usize;
N * z + x
}
}
/// Generic array for data stored per block of a chunk layer
///
/// Includes various convenient iteration functions.
#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
pub struct LayerBlockArray<T>(pub [[T; BLOCKS_PER_CHUNK]; BLOCKS_PER_CHUNK]);
impl<T> Index<LayerBlockCoords> for LayerBlockArray<T> {
type Output = T;
fn index(&self, index: LayerBlockCoords) -> &Self::Output {
&self.0[index.z.0 as usize][index.x.0 as usize]
}
}
impl<T> IndexMut<LayerBlockCoords> for LayerBlockArray<T> {
fn index_mut(&mut self, index: LayerBlockCoords) -> &mut Self::Output {
&mut self.0[index.z.0 as usize][index.x.0 as usize]
}
}
/// X, Y and Z coordinates of a block in a chunk section
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct SectionBlockCoords {
pub xz: LayerBlockCoords,
pub y: BlockY,
}
impl SectionBlockCoords {
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/// Computes a block's offset in various data structures
///
/// Many chunk data structures store block and biome data in the same
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/// order. This method computes the offset at which the data for the
/// block at a given coordinate is stored.
pub fn offset(&self) -> usize {
use BLOCKS_PER_CHUNK as N;
let y = self.y.0 as usize;
N * N * y + self.xz.offset()
}
}
impl Debug for SectionBlockCoords {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {}, {})", self.xz.x.0, self.y.0, self.xz.z.0)
}
}
/// A section Y coordinate
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct SectionY(pub i32);
pub const CHUNKS_PER_REGION: usize = 32;
coord_type!(ChunkCoord, CHUNKS_PER_REGION);
/// A chunk X coordinate relative to a region
pub type ChunkX = ChunkCoord<{ axis::X }>;
/// A chunk Z coordinate relative to a region
pub type ChunkZ = ChunkCoord<{ axis::Z }>;
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/// A pair of chunk coordinates relative to a region
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct ChunkCoords {
pub x: ChunkX,
pub z: ChunkZ,
}
impl Debug for ChunkCoords {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x.0, self.z.0)
}
}
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/// Generic array for data stored per chunk of a region
///
/// Includes various convenient iteration functions.
#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
pub struct ChunkArray<T>(pub [[T; CHUNKS_PER_REGION]; CHUNKS_PER_REGION]);
impl<T> ChunkArray<T> {
pub fn keys() -> impl Iterator<Item = ChunkCoords> + Clone + Debug {
iproduct!(ChunkZ::iter(), ChunkX::iter()).map(|(z, x)| ChunkCoords { x, z })
}
pub fn values(&self) -> impl Iterator<Item = &T> + Clone + Debug {
Self::keys().map(|k| &self[k])
}
pub fn iter(&self) -> impl Iterator<Item = (ChunkCoords, &T)> + Clone + Debug {
Self::keys().map(|k| (k, &self[k]))
}
}
impl<T> Index<ChunkCoords> for ChunkArray<T> {
type Output = T;
fn index(&self, index: ChunkCoords) -> &Self::Output {
&self.0[index.z.0 as usize][index.x.0 as usize]
}
}
impl<T> IndexMut<ChunkCoords> for ChunkArray<T> {
fn index_mut(&mut self, index: ChunkCoords) -> &mut Self::Output {
&mut self.0[index.z.0 as usize][index.x.0 as usize]
}
}