diff --git a/README.md b/README.md index b857454..402c7b2 100644 --- a/README.md +++ b/README.md @@ -22,13 +22,18 @@ based on [Leaflet](https://leafletjs.com/). The map renderer is heavily inspired ## How to use +Download both the release that matches your platform, as well as the platform- +independant viewer archive. Extract the viewer archive. This directory will be made +publicly accessible on a web server and will contain both the html and javascript to +operate the viewer, as well as the image data generated by MinedMap. + Minecraft stores its save data in a directory `~/.minecraft/saves` on Linux, and `C:\Users\\AppData\Roaming\.minecraft\saves`. To generate MinedMap tile data from a save game called "World", use the a command like the following -(replacing the first argument with the path to your save data; `viewer` refers +(replacing the first argument with the path to your save data; `` refers to the directory where you unpacked the MinedMap viewer): ```shell -minedmap ~/.minecraft/saves/World viewer/data +minedmap ~/.minecraft/saves/World /data ``` The first map generation might take a while for big worlds, but subsequent calls will @@ -47,6 +52,10 @@ This test server is very slow and cannot handle multiple requests concurrently, a proper webserver like [nginx](https://nginx.org/) or upload the viewer together with the generated map files to public webspace to make the map available to others. +If you are uploading the directory to a remote webserver, you do not need to upload the +`/data/processed` directory, as that is only used locally to make updates +process more quickly. + ### Signs ![Sign screenshot](https://raw.githubusercontent.com/neocturne/MinedMap/e5d9c813ba3118d04dc7e52e3dc6f48808a69120/docs/images/signs.png)