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resource: README.md: sign-related updates
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@ -11,6 +11,7 @@ work.
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- `extract.py`: Takes the block type information from `blocks.json` and texture data
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from an unpacked Minecraft JAR, storing the result in `colors.json`
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- `generate.py`: Generates `block_types.rs` from `colors.json`
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- `sign_textures.py`: Generates all needed sign graphics from Minecraft assets
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In addition to these scripts, the JSON processor *jq* is a useful tool to work
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with MinedMap's resource metadata.
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@ -47,7 +48,8 @@ with MinedMap's resource metadata.
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If possible, the top texture of blocks should be used where different sides
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exist. Block types that should not be visible on the map are just set to
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`null` in the JSON.
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`null` in the JSON (or have a `null` `texture` field when other flags need
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to be set, like for sign blocks).
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The `water`, `grass` and `foliage` flags control biome-dependent texture color modifiers.
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