resource: README.md: sign-related updates

This commit is contained in:
Matthias Schiffer 2024-01-11 12:39:53 +01:00
parent 6299c871a9
commit 05d8faeb5c
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

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@ -11,6 +11,7 @@ work.
- `extract.py`: Takes the block type information from `blocks.json` and texture data
from an unpacked Minecraft JAR, storing the result in `colors.json`
- `generate.py`: Generates `block_types.rs` from `colors.json`
- `sign_textures.py`: Generates all needed sign graphics from Minecraft assets
In addition to these scripts, the JSON processor *jq* is a useful tool to work
with MinedMap's resource metadata.
@ -47,7 +48,8 @@ with MinedMap's resource metadata.
If possible, the top texture of blocks should be used where different sides
exist. Block types that should not be visible on the map are just set to
`null` in the JSON.
`null` in the JSON (or have a `null` `texture` field when other flags need
to be set, like for sign blocks).
The `water`, `grass` and `foliage` flags control biome-dependent texture color modifiers.