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https://github.com/neocturne/MinedMap.git
synced 2025-03-05 17:44:52 +01:00
Separate top layer search from block data retrieval
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parent
569d0f1198
commit
072d664199
4 changed files with 64 additions and 38 deletions
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@ -54,26 +54,26 @@ static const size_t DIM = World::Region::SIZE*World::Chunk::SIZE;
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static void addChunkBiome(uint8_t biomemap[DIM*DIM], size_t X, size_t Z, const World::ChunkData *data) {
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World::Chunk chunk(data);
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World::Chunk::Blocks layer = chunk.getTopLayer();
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World::Chunk::Heightmap layer = chunk.getTopLayer(false);
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for (size_t x = 0; x < World::Chunk::SIZE; x++) {
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for (size_t z = 0; z < World::Chunk::SIZE; z++) {
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size_t i = (Z*World::Chunk::SIZE+z)*DIM + X*World::Chunk::SIZE+x;
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const World::Block &block = layer.blocks[x][z];
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biomemap[i] = chunk.getBiome(x, block.height, z);
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const World::Chunk::Height &height = layer.v[x][z];
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biomemap[i] = chunk.getBiome(x, height.y, z);
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}
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}
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}
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static void addChunk(Resource::Color image[DIM*DIM], uint8_t lightmap[2*DIM*DIM], size_t X, size_t Z, const World::ChunkData *data) {
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World::Chunk chunk(data);
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World::Chunk::Blocks layer = chunk.getTopLayer();
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World::Chunk::Heightmap layer = chunk.getTopLayer(true);
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for (size_t x = 0; x < World::Chunk::SIZE; x++) {
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for (size_t z = 0; z < World::Chunk::SIZE; z++) {
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size_t i = (Z*World::Chunk::SIZE+z)*DIM + X*World::Chunk::SIZE+x;
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const World::Block &block = layer.blocks[x][z];
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const World::Chunk::Height &height = layer.v[x][z];
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const World::Block block = chunk.getBlock(x, height, z);
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image[i] = block.getColor();
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lightmap[2*i+1] = (1 - block.blockLight/15.f)*192;
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@ -36,7 +36,7 @@ namespace World {
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struct Block {
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const Resource::BlockType *type;
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unsigned height;
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unsigned depth;
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uint8_t blockLight;
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uint8_t biome;
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@ -45,7 +45,7 @@ struct Block {
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if (!type || !(type->flags & BLOCK_OPAQUE))
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return Resource::Color {};
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return (Resource::BIOMES[biome] ?: Resource::BIOME_DEFAULT)->getBlockColor(type, height);
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return (Resource::BIOMES[biome] ?: Resource::BIOME_DEFAULT)->getBlockColor(type, depth);
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}
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operator bool() const {
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@ -81,41 +81,62 @@ uint8_t Chunk::getBiome(size_t x, size_t y, size_t z) const {
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return 0;
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}
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bool Chunk::getBlock(Block *block, const Section *section, size_t x, size_t y, size_t z, uint8_t prev_light) const {
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if (block->height > 0)
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Block Chunk::getBlock(size_t x, Chunk::Height height, size_t z) const {
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Block block = {};
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block.depth = height.depth;
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block.biome = getBiome(x, height.y, z);
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size_t Y = height.y / SIZE;
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size_t y = height.y % SIZE;
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if (Y < sections.size() && sections[Y])
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block.type = sections[Y]->getBlockStateAt(x, y, z);
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size_t Yt = (height.y + 1) / SIZE;
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size_t yt = (height.y + 1) % SIZE;
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if (Yt < sections.size() && sections[Yt])
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block.blockLight = sections[Yt]->getBlockLightAt(x, yt, z);
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return block;
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}
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bool Chunk::getHeight(Chunk::Height *height, const Section *section, size_t x, size_t y, size_t z, bool withDepth) const {
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if (height->depth > 0)
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return false;
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if (!withDepth && height->y > 0)
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return false;
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const Resource::BlockType *type = section->getBlockStateAt(x, y, z);
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if (!type || !(type->flags & BLOCK_OPAQUE))
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return false;
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if (!block->type) {
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block->type = type;
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block->blockLight = prev_light;
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block->biome = getBiome(x, y, z);
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}
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if (height->y == 0)
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height->y = SIZE*section->getY() + y;
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if (!withDepth)
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return true;
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if (type->flags & BLOCK_WATER)
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return false;
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block->height = SIZE*section->getY() + y;
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height->depth = SIZE*section->getY() + y;
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return true;
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}
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Chunk::Blocks Chunk::getTopLayer() const {
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Chunk::Heightmap Chunk::getTopLayer(bool withDepth) const {
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size_t done = 0;
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Blocks ret = {};
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uint8_t prev_light[SIZE][SIZE] = {};
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Heightmap ret = {};
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for (ssize_t Y = sections.size() - 1; Y >= 0; Y--) {
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if (done == SIZE*SIZE)
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break;
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if (!sections[Y]) {
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std::memset(prev_light, 0, sizeof(prev_light));
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if (!sections[Y])
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continue;
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}
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const Section *section = sections[Y].get();
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@ -125,10 +146,8 @@ Chunk::Blocks Chunk::getTopLayer() const {
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for (size_t z = 0; z < SIZE; z++) {
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for (size_t x = 0; x < SIZE; x++) {
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if (getBlock(&ret.blocks[x][z], section, x, y, z, prev_light[x][z]))
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if (getHeight(&ret.v[x][z], section, x, y, z, withDepth))
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done++;
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prev_light[x][z] = section->getBlockLightAt(x, y, z);
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}
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}
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}
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@ -50,8 +50,13 @@ public:
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static const size_t BSIZE = SIZE / BGROUP;
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static const size_t BMAXY = MAXY / BGROUP;
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struct Blocks {
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Block blocks[SIZE][SIZE];
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struct Height {
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unsigned y;
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unsigned depth;
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};
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struct Heightmap {
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Height v[SIZE][SIZE];
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};
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private:
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@ -62,16 +67,7 @@ private:
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std::shared_ptr<const NBT::IntArrayTag> biomeIntsPre115;
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std::shared_ptr<const NBT::IntArrayTag> biomeInts;
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bool getBlock(Block *block, const Section *section, size_t x, size_t y, size_t z, uint8_t prev_light) const;
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public:
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Chunk(const ChunkData *data);
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const NBT::CompoundTag & getLevel() const {
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return *level;
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}
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uint8_t getBiome(size_t x, size_t y, size_t z) const;
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bool getHeight(Height *height, const Section *section, size_t x, size_t y, size_t z, bool withDepth) const;
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const Resource::BlockType * getBlockStateAt(size_t x, size_t y, size_t z) const {
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size_t Y = y / SIZE;
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@ -82,7 +78,18 @@ public:
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return sections[Y]->getBlockStateAt(x, y % SIZE, z);
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}
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Blocks getTopLayer() const;
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public:
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Chunk(const ChunkData *data);
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const NBT::CompoundTag & getLevel() const {
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return *level;
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}
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uint8_t getBiome(size_t x, size_t y, size_t z) const;
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Block getBlock(size_t x, Height y, size_t z) const;
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Heightmap getTopLayer(bool withDepth) const;
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};
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}
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