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resource: do not require Biome to get color for all block types
Only grass, foliage and water have biome-dependent colors.
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parent
45171aa26a
commit
0a485343a0
3 changed files with 21 additions and 7 deletions
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@ -72,16 +72,24 @@ impl BiomeExt for Biome {
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const BIRCH_COLOR: Vec3 = Vec3::new(0.502, 0.655, 0.333); // == color_vec(Color([128, 167, 85]))
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const EVERGREEN_COLOR: Vec3 = Vec3::new(0.380, 0.600, 0.380); // == color_vec(Color([97, 153, 97]))
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pub fn block_color(block: BlockType, biome: &Biome, depth: f32) -> [u8; 4] {
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pub fn needs_biome(block: BlockType) -> bool {
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use super::BlockFlag::*;
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block.is(Grass) || block.is(Foliage) || block.is(Water)
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}
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pub fn block_color(block: BlockType, biome: Option<&Biome>, depth: f32) -> [u8; 4] {
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use super::BlockFlag::*;
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let get_biome = || biome.expect("needs biome to determine block color");
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let mut color = color_vec_unscaled(block.color);
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if block.is(Grass) {
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color *= biome.grass_color(depth);
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color *= get_biome().grass_color(depth);
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}
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if block.is(Foliage) {
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color *= biome.foliage_color(depth);
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color *= get_biome().foliage_color(depth);
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}
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if block.is(Birch) {
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color *= BIRCH_COLOR;
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@ -90,7 +98,7 @@ pub fn block_color(block: BlockType, biome: &Biome, depth: f32) -> [u8; 4] {
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color *= EVERGREEN_COLOR;
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}
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if block.is(Water) {
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color *= biome.water_color();
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color *= get_biome().water_color();
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}
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color *= 0.5 + 0.005 * depth;
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