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https://github.com/neocturne/MinedMap.git
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resource: do not require Biome to get color for all block types
Only grass, foliage and water have biome-dependent colors.
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45171aa26a
commit
0a485343a0
3 changed files with 21 additions and 7 deletions
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@ -8,7 +8,7 @@ use num_integer::div_mod_floor;
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use minedmap::{
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io::{fs, storage},
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resource::{block_color, Biome},
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resource::{block_color, needs_biome, Biome},
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types::*,
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};
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@ -85,8 +85,14 @@ impl<'a> TileRenderer<'a> {
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) -> Option<[u8; 4]> {
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let block = chunk.blocks[block_coords]?;
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let depth = chunk.depths[block_coords]?;
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if !needs_biome(block) {
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return Some(block_color(block, None, depth.0 as f32));
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}
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let biome = chunk.biomes[block_coords].as_ref()?;
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Some(block_color(block, biome, depth.0 as f32))
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Some(block_color(block, Some(biome), depth.0 as f32))
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}
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fn render_chunk(
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@ -72,16 +72,24 @@ impl BiomeExt for Biome {
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const BIRCH_COLOR: Vec3 = Vec3::new(0.502, 0.655, 0.333); // == color_vec(Color([128, 167, 85]))
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const EVERGREEN_COLOR: Vec3 = Vec3::new(0.380, 0.600, 0.380); // == color_vec(Color([97, 153, 97]))
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pub fn block_color(block: BlockType, biome: &Biome, depth: f32) -> [u8; 4] {
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pub fn needs_biome(block: BlockType) -> bool {
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use super::BlockFlag::*;
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block.is(Grass) || block.is(Foliage) || block.is(Water)
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}
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pub fn block_color(block: BlockType, biome: Option<&Biome>, depth: f32) -> [u8; 4] {
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use super::BlockFlag::*;
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let get_biome = || biome.expect("needs biome to determine block color");
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let mut color = color_vec_unscaled(block.color);
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if block.is(Grass) {
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color *= biome.grass_color(depth);
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color *= get_biome().grass_color(depth);
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}
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if block.is(Foliage) {
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color *= biome.foliage_color(depth);
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color *= get_biome().foliage_color(depth);
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}
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if block.is(Birch) {
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color *= BIRCH_COLOR;
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@ -90,7 +98,7 @@ pub fn block_color(block: BlockType, biome: &Biome, depth: f32) -> [u8; 4] {
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color *= EVERGREEN_COLOR;
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}
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if block.is(Water) {
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color *= biome.water_color();
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color *= get_biome().water_color();
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}
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color *= 0.5 + 0.005 * depth;
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@ -91,7 +91,7 @@ impl BlockTypes {
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}
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pub use biomes::{Biome, BiomeGrassColorModifier};
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pub use block_color::block_color;
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pub use block_color::{block_color, needs_biome};
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#[derive(Debug)]
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pub struct BiomeTypes {
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