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Add biome color computation
Rather than using fixed values for all biomes, generate grass and foliage colors based on (height-dependent) temperature and rainfall parameters. This changes a lot of colors; in general, the new colors should be closer to the actual Minecraft rendering. It also fixes a few colors that were completely off (like in the badlands biomes) and adds the MC 1.13 biomes (which were rendered in black). Some of the newer biomes (warm/cold/... oceans) don't have proper parameters yet, and we do not derive the water color from the biome yet. Fixes #1.
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7 changed files with 382 additions and 219 deletions
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@ -10,7 +10,6 @@ add_executable(MinedMap
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NBT/Tag.cpp
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Resource/Biome.cpp
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Resource/BlockType.cpp
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World/Block.cpp
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World/Chunk.cpp
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World/ChunkData.cpp
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World/Level.cpp
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