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World: Chunk: replace division/modulo with shift/mask for height values
Preparation for negative y coordinates.
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parent
457e993c92
commit
0f6c467566
2 changed files with 17 additions and 12 deletions
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@ -53,7 +53,7 @@ uint8_t Chunk::getBiome(block_idx_t x, y_idx_t y, block_idx_t z) const {
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throw std::invalid_argument("corrupt chunk data");
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if (biomeInts)
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return biomeInts->getValue((y/BGROUP)*BSIZE*BSIZE + (z/BGROUP)*BSIZE + (x/BGROUP));
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return biomeInts->getValue((y>>BSHIFT)*BSIZE*BSIZE + (z>>BSHIFT)*BSIZE + (x>>BSHIFT));
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else if (biomeIntsPre115)
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return biomeIntsPre115->getValue(z*SIZE + x);
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else if (biomeBytes)
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@ -67,14 +67,14 @@ Block Chunk::getBlock(block_idx_t x, Chunk::Height height, block_idx_t z) const
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block.depth = height.depth;
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section_idx_t Y = height.y / SIZE;
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block_idx_t y = height.y % SIZE;
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section_idx_t Y = height.y >> HSHIFT;
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block_idx_t y = height.y & HMASK;
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if (Y < sections.size() && sections[Y])
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block.type = sections[Y]->getBlockStateAt(x, y, z);
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section_idx_t Yt = (height.y + 1) / SIZE;
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block_idx_t yt = (height.y + 1) % SIZE;
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section_idx_t Yt = (height.y + 1) >> HSHIFT;
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block_idx_t yt = (height.y + 1) & HMASK;
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if (Yt < sections.size() && sections[Yt])
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block.blockLight = sections[Yt]->getBlockLightAt(x, yt, z);
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@ -97,7 +97,7 @@ bool Chunk::getHeight(
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return false;
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if (height->y == 0)
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height->y = SIZE*section->getY() + y;
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height->y = (section->getY() << HSHIFT) + y;
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if (!(flags & WITH_DEPTH))
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return true;
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@ -105,7 +105,7 @@ bool Chunk::getHeight(
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if (type->flags & BLOCK_WATER)
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return false;
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height->depth = SIZE*section->getY() + y;
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height->depth = (section->getY() << HSHIFT) + y;
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return true;
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}
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@ -29,13 +29,18 @@ public:
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// Maximum Y value
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static const y_idx_t MAXY = 256;
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// Shift to get from height to section index
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static const unsigned HSHIFT = 4;
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// Mask to get from height to y index inside section
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static const block_idx_t HMASK = 0xf;
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// Since Minecraft 1.15, biome information is stored for
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// 4x4x4 block groups
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static const uint32_t BGROUP = 4;
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static const unsigned BSHIFT = 2;
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// Number of biome values in a chunk in x/z dimensions
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static const uint32_t BSIZE = SIZE / BGROUP;
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static const uint32_t BSIZE = SIZE >> BSHIFT;
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// Number of biome values in a chunk in y dimension
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static const uint32_t BMAXY = MAXY / BGROUP;
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static const uint32_t BMAXY = MAXY >> BSHIFT;
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// Flags
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static const int WITH_DEPTH = (1 << 0);
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@ -63,12 +68,12 @@ private:
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) const;
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const Resource::BlockType * getBlockStateAt(block_idx_t x, y_idx_t y, block_idx_t z) const {
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section_idx_t Y = y / SIZE;
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section_idx_t Y = y >> HSHIFT;
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if (Y >= sections.size() || !sections[Y])
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return nullptr;
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return sections[Y]->getBlockStateAt(x, y % SIZE, z);
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return sections[Y]->getBlockStateAt(x, y & HMASK, z);
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}
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