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synced 2025-03-05 01:24:53 +01:00
Biome: return FloatColor for block colors
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parent
50f798f89e
commit
19ef022a67
5 changed files with 53 additions and 49 deletions
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@ -77,7 +77,8 @@ static void addChunk(Resource::Color image[DIM*DIM], uint8_t lightmap[2*DIM*DIM]
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const World::Chunk::Height &height = layer.v[x][z];
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World::Block block = chunk.getBlock(x, height, z);
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image[i] = block.getColor(biomemaps[1][1].get()[i]);
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if (block.isVisible())
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image[i] = block.getColor(biomemaps[1][1].get()[i]);
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lightmap[2*i+1] = (1 - block.blockLight/15.f)*192;
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}
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}
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@ -259,7 +260,6 @@ static void makeMap(const std::string ®iondir, const std::string &outputdir,
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}
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std::unique_ptr<Resource::Color[]> image(new Resource::Color[DIM*DIM]);
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std::memset(image.get(), 0, 4*DIM*DIM);
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std::unique_ptr<uint8_t[]> lightmap(new uint8_t[2*DIM*DIM]);
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std::memset(lightmap.get(), 0, 2*DIM*DIM);
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@ -34,59 +34,35 @@
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namespace MinedMap {
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namespace Resource {
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static Biome::FloatColor operator+(const Biome::FloatColor &a, const Biome::FloatColor &b){
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return Biome::FloatColor {
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a.r+b.r,
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a.g+b.g,
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a.b+b.b,
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};
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}
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static Biome::FloatColor & operator*=(Biome::FloatColor &a, const Biome::FloatColor &b) {
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a.r *= b.r;
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a.g *= b.g;
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a.b *= b.b;
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return a;
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}
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static Biome::FloatColor operator*(float s, const Biome::FloatColor &c) {
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return Biome::FloatColor {
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s*c.r,
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s*c.g,
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s*c.b,
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};
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}
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static Biome::FloatColor colorFromParams(float temp, float rain, bool grass) {
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const Biome::FloatColor grassColors[3] = {
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static FloatColor colorFromParams(float temp, float rain, bool grass) {
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const FloatColor grassColors[3] = {
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{0.502f, 0.706f, 0.592f}, // lower right
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{0.247f, 0.012f, -0.259f}, // lower left - lower right
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{-0.471f, 0.086f, -0.133f}, // upper left - lower left
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};
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const Biome::FloatColor foliageColors[3] = {
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const FloatColor foliageColors[3] = {
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{0.376f, 0.631f, 0.482f}, // lower right
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{0.306f, 0.012f, -0.317f}, // lower left - lower right
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{-0.580f, 0.106f, -0.165f}, // upper left - lower left
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};
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const Biome::FloatColor *colors = grass ? grassColors : foliageColors;
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const FloatColor *colors = grass ? grassColors : foliageColors;
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return colors[0] + temp*colors[1] + rain*colors[2];
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}
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Biome::FloatColor Biome::getGrassColor(float temp, float rain) const {
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FloatColor Biome::getGrassColor(float temp, float rain) const {
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return colorFromParams(temp, rain, true);
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}
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Biome::FloatColor Biome::getFoliageColor(float temp, float rain) const {
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FloatColor Biome::getFoliageColor(float temp, float rain) const {
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return colorFromParams(temp, rain, false);
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}
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Color Biome::getBlockColor(const BlockType *type, unsigned height) const {
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Biome::FloatColor c = {
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FloatColor Biome::getBlockColor(const BlockType *type, unsigned height) const {
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FloatColor c = {
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float(type->color.r),
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float(type->color.g),
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float(type->color.b),
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@ -108,12 +84,11 @@ Color Biome::getBlockColor(const BlockType *type, unsigned height) const {
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float h = 0.5f + height * 0.005f;
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return Color {
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uint8_t(clamp(c.r * h, 0, 255)),
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uint8_t(clamp(c.g * h, 0, 255)),
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uint8_t(clamp(c.b * h, 0, 255)),
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0xff,
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};
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c.r = clamp(c.r * h, 0, 255);
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c.g = clamp(c.g * h, 0, 255);
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c.b = clamp(c.b * h, 0, 255);
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return c;
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}
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@ -35,11 +35,6 @@ namespace Resource {
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class BlockType;
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class Biome {
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public:
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struct FloatColor {
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float r, g, b;
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};
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private:
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float temp, rain;
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FloatColor water;
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@ -54,7 +49,7 @@ public:
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Biome(float temp0, float rain0, FloatColor water0 = {0.247f, 0.463f, 0.894f})
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: temp(temp0), rain(rain0), water(water0) {}
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Color getBlockColor(const BlockType *type, unsigned height) const;
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FloatColor getBlockColor(const BlockType *type, unsigned height) const;
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};
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extern const Biome *const BIOME_DEFAULT;
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@ -32,8 +32,39 @@
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namespace MinedMap {
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namespace Resource {
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struct FloatColor {
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float r, g, b;
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};
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static inline FloatColor operator+(const FloatColor &a, const FloatColor &b){
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return FloatColor {
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a.r+b.r,
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a.g+b.g,
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a.b+b.b,
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};
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}
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static inline FloatColor & operator*=(FloatColor &a, const FloatColor &b) {
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a.r *= b.r;
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a.g *= b.g;
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a.b *= b.b;
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return a;
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}
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static inline FloatColor operator*(float s, const FloatColor &c) {
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return FloatColor {
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s*c.r,
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s*c.g,
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s*c.b,
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};
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}
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struct Color {
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uint8_t r, g, b, a;
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Color() : r(0), g(0), b(0), a(0) {}
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Color(FloatColor c) : r(c.r), g(c.g), b(c.b), a(0xff) {}
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};
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}
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@ -39,10 +39,13 @@ struct Block {
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unsigned depth;
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uint8_t blockLight;
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bool isVisible() const {
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return type && (type->flags & BLOCK_OPAQUE);
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}
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Resource::Color getColor(uint8_t biome) const {
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if (!type || !(type->flags & BLOCK_OPAQUE))
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return Resource::Color {};
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Resource::FloatColor getColor(uint8_t biome) const {
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if (!isVisible())
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return Resource::FloatColor {};
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return (Resource::BIOMES[biome] ?: Resource::BIOME_DEFAULT)->getBlockColor(type, depth);
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}
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