mirror of
https://github.com/neocturne/MinedMap.git
synced 2025-03-04 17:23:33 +01:00
minedmap: split up main module
This commit is contained in:
parent
61fb23b94b
commit
1a5e8894fe
4 changed files with 385 additions and 373 deletions
77
src/bin/minedmap/common.rs
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77
src/bin/minedmap/common.rs
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@ -0,0 +1,77 @@
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use std::path::{Path, PathBuf};
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use minedmap::{types::*, world};
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pub type RegionCoords = (i32, i32);
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pub type ProcessedRegion = ChunkArray<
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Option<(
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Box<world::layer::BlockInfoArray>,
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Box<world::layer::BiomeArray>,
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)>,
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>;
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pub struct Config {
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pub region_dir: PathBuf,
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pub processed_dir: PathBuf,
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pub light_dir: PathBuf,
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pub map_dir: PathBuf,
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}
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impl Config {
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pub fn new(args: super::Args) -> Self {
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let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
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let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
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let light_dir = [&args.output_dir, Path::new("light/0")].iter().collect();
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let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
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Config {
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region_dir,
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processed_dir,
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light_dir,
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map_dir,
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}
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}
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pub fn processed_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.bin{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.processed_dir, Path::new(&filename)].iter().collect()
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}
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pub fn light_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.light_dir, Path::new(&filename)].iter().collect()
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}
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pub fn map_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.map_dir, Path::new(&filename)].iter().collect()
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}
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}
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pub fn overlay_chunk<I, J>(image: &mut I, chunk: &J, coords: ChunkCoords)
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where
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I: image::GenericImage,
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J: image::GenericImageView<Pixel = I::Pixel>,
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{
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image::imageops::overlay(
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image,
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chunk,
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coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
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coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
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);
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}
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@ -1,383 +1,22 @@
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use std::{
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fs,
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path::{Path, PathBuf},
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};
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mod common;
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mod region_processor;
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mod tile_renderer;
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use anyhow::{Context, Result};
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use std::path::PathBuf;
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use anyhow::Result;
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use clap::Parser;
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use minedmap::{
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io::storage,
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resource::{self, Biome},
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types::*,
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world::{
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self,
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layer::{BlockInfo, BlockLightArray},
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},
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};
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use common::Config;
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use region_processor::RegionProcessor;
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use tile_renderer::TileRenderer;
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#[derive(Debug, Parser)]
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struct Args {
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pub struct Args {
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/// Minecraft save directory
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input_dir: PathBuf,
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pub input_dir: PathBuf,
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/// MinedMap data directory
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output_dir: PathBuf,
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}
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type RegionCoords = (i32, i32);
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type ProcessedRegion = ChunkArray<
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Option<(
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Box<world::layer::BlockInfoArray>,
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Box<world::layer::BiomeArray>,
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)>,
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>;
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struct Config {
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region_dir: PathBuf,
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processed_dir: PathBuf,
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light_dir: PathBuf,
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map_dir: PathBuf,
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}
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impl Config {
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fn new(args: Args) -> Self {
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let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
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let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
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let light_dir = [&args.output_dir, Path::new("light/0")].iter().collect();
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let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
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Config {
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region_dir,
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processed_dir,
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light_dir,
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map_dir,
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}
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}
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fn processed_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.bin{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.processed_dir, Path::new(&filename)].iter().collect()
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}
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fn light_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.light_dir, Path::new(&filename)].iter().collect()
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}
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fn map_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.map_dir, Path::new(&filename)].iter().collect()
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}
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}
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fn overlay_chunk<I, J>(image: &mut I, chunk: &J, coords: ChunkCoords)
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where
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I: image::GenericImage,
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J: image::GenericImageView<Pixel = I::Pixel>,
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{
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image::imageops::overlay(
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image,
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chunk,
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coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
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coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
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);
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}
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/// Type with methods for processing the regions of a Minecraft save directory
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struct RegionProcessor<'a> {
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block_types: resource::BlockTypes,
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biome_types: resource::BiomeTypes,
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config: &'a Config,
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}
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impl<'a> RegionProcessor<'a> {
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fn new(config: &'a Config) -> Self {
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RegionProcessor {
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block_types: resource::BlockTypes::default(),
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biome_types: resource::BiomeTypes::default(),
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config,
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}
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}
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/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
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fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
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let file_name = path.file_name()?.to_str()?;
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let parts: Vec<_> = file_name.split('.').collect();
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let &["r", x, z, "mca"] = parts.as_slice() else {
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return None;
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};
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Some((x.parse().ok()?, z.parse().ok()?))
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}
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/// Processes a single chunk
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fn process_chunk(
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&self,
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data: world::de::Chunk,
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) -> Result<
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Option<(
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(
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Box<world::layer::BlockInfoArray>,
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Box<world::layer::BiomeArray>,
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),
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Box<world::layer::BlockLightArray>,
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)>,
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> {
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let chunk = world::chunk::Chunk::new(&data, &self.block_types, &self.biome_types)?;
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world::layer::top_layer(&chunk)
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}
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fn chunk_lightmap(block_light: Box<BlockLightArray>) -> image::GrayAlphaImage {
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const N: u32 = BLOCKS_PER_CHUNK as u32;
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image::GrayAlphaImage::from_fn(N, N, |x, z| {
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let v: f32 = block_light[LayerBlockCoords {
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x: BlockX(x as u8),
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z: BlockZ(z as u8),
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}]
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.into();
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image::LumaA([0, (192.0 * (1.0 - v / 15.0)) as u8])
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})
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}
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fn save_region(&self, coords: RegionCoords, processed_region: &ProcessedRegion) -> Result<()> {
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let tmp_path = self.config.processed_path(coords, true);
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storage::write(&tmp_path, processed_region)?;
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let output_path = self.config.processed_path(coords, false);
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
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output_path.display(),
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)
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})?;
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Ok(())
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}
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fn save_lightmap(&self, coords: RegionCoords, lightmap: &image::GrayAlphaImage) -> Result<()> {
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let tmp_path = self.config.light_path(coords, true);
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lightmap
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.save_with_format(&tmp_path, image::ImageFormat::Png)
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.context("Failed to save image")?;
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let output_path = self.config.light_path(coords, false);
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
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output_path.display(),
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)
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})?;
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Ok(())
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}
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/// Processes a single region file
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fn process_region(&self, path: &Path, coords: RegionCoords) -> Result<()> {
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const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
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println!("Processing region r.{}.{}.mca", coords.0, coords.1);
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let mut processed_region = ProcessedRegion::default();
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let mut lightmap = image::GrayAlphaImage::new(N, N);
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minedmap::io::region::from_file(path)?.foreach_chunk(
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|chunk_coords, data: world::de::Chunk| {
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let Some((processed_chunk, block_light)) = self
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.process_chunk(data)
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.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?
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else {
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return Ok(());
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};
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processed_region[chunk_coords] = Some(processed_chunk);
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let chunk_lightmap = Self::chunk_lightmap(block_light);
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overlay_chunk(&mut lightmap, &chunk_lightmap, chunk_coords);
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Ok(())
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},
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)?;
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self.save_region(coords, &processed_region)?;
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self.save_lightmap(coords, &lightmap)?;
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Ok(())
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}
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/// Iterates over all region files of a Minecraft save directory
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///
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/// Returns a list of the coordinates of all processed regions
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fn run(self) -> Result<Vec<RegionCoords>> {
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let read_dir = self.config.region_dir.read_dir().with_context(|| {
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format!(
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"Failed to read directory {}",
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self.config.region_dir.display()
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)
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})?;
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fs::create_dir_all(&self.config.processed_dir).with_context(|| {
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format!(
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"Failed to create directory {}",
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self.config.processed_dir.display(),
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)
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})?;
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fs::create_dir_all(&self.config.light_dir).with_context(|| {
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format!(
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"Failed to create directory {}",
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self.config.light_dir.display(),
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)
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})?;
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let mut ret = Vec::new();
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for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| {
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// We are only interested in regular files
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entry
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.file_type()
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.map(|file_type| file_type.is_file())
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.unwrap_or_default()
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}) {
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let path = entry.path();
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let Some(coords) = Self::parse_region_filename(&path) else {
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continue;
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};
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if let Err(err) = self.process_region(&path, coords) {
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eprintln!(
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"Failed to process region {}: {:?}",
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path.file_name().unwrap_or_default().to_string_lossy(),
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err,
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);
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}
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ret.push(coords);
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}
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Ok(ret)
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}
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}
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struct TileRenderer<'a> {
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config: &'a Config,
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}
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impl<'a> TileRenderer<'a> {
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fn new(config: &'a Config) -> Self {
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TileRenderer { config }
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}
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fn load_region(&self, coords: RegionCoords) -> Result<ProcessedRegion> {
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let processed_path = self.config.processed_path(coords, false);
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storage::read(&processed_path).context("Failed to load processed region data")
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}
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fn block_color(block: &BlockInfo, _biome: &Biome) -> [u8; 4] {
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let h = block
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.depth
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.map(|depth| 0.5 + 0.005 * depth.0 as f32)
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.unwrap_or_default();
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let c = block
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.block_type
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.color
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.0
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.map(|v| (f32::from(v) * h).clamp(0.0, 255.0) as u8);
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[c[0], c[1], c[2], 255]
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}
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fn render_chunk(
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image: &mut image::RgbaImage,
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coords: ChunkCoords,
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blocks: &world::layer::BlockInfoArray,
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biomes: &world::layer::BiomeArray,
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) {
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const N: u32 = BLOCKS_PER_CHUNK as u32;
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let chunk_image = image::RgbaImage::from_fn(N, N, |x, z| {
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let coords = LayerBlockCoords {
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x: BlockX(x as u8),
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z: BlockZ(z as u8),
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};
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image::Rgba(match (&blocks[coords], &biomes[coords]) {
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(Some(block), Some(biome)) => Self::block_color(block, biome),
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_ => [0, 0, 0, 0],
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})
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});
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overlay_chunk(image, &chunk_image, coords);
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}
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fn render_region(image: &mut image::RgbaImage, region: &ProcessedRegion) {
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for (coords, chunk) in region.iter() {
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let Some((blocks, biomes)) = chunk else {
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continue;
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};
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Self::render_chunk(image, coords, blocks, biomes);
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}
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}
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fn render_tile(&self, coords: RegionCoords) -> Result<()> {
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const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
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let tmp_path = self.config.map_path(coords, true);
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let output_path = self.config.map_path(coords, false);
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println!(
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"Rendering tile {}",
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output_path
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.file_name()
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.unwrap_or_default()
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.to_string_lossy(),
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);
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let region = self.load_region(coords)?;
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let mut image = image::RgbaImage::new(N, N);
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Self::render_region(&mut image, ®ion);
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image
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.save_with_format(&tmp_path, image::ImageFormat::Png)
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.context("Failed to save image")?;
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
|
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output_path.display(),
|
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)
|
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})?;
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|
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Ok(())
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}
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fn run(self, regions: &[RegionCoords]) -> Result<()> {
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fs::create_dir_all(&self.config.map_dir).with_context(|| {
|
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format!(
|
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"Failed to create directory {}",
|
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self.config.map_dir.display(),
|
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)
|
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})?;
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|
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for &coords in regions {
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if let Err(err) = self.render_tile(coords) {
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eprintln!("Failed to render tile {:?}: {:?}", coords, err,);
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}
|
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}
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|
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Ok(())
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}
|
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pub output_dir: PathBuf,
|
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}
|
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|
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fn main() -> Result<()> {
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|
|
183
src/bin/minedmap/region_processor.rs
Normal file
183
src/bin/minedmap/region_processor.rs
Normal file
|
@ -0,0 +1,183 @@
|
|||
use std::{fs, path::Path};
|
||||
|
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use anyhow::{Context, Result};
|
||||
|
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use minedmap::{io::storage, resource, types::*, world};
|
||||
|
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use super::common::*;
|
||||
|
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/// Type with methods for processing the regions of a Minecraft save directory
|
||||
pub struct RegionProcessor<'a> {
|
||||
block_types: resource::BlockTypes,
|
||||
biome_types: resource::BiomeTypes,
|
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config: &'a Config,
|
||||
}
|
||||
|
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impl<'a> RegionProcessor<'a> {
|
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pub fn new(config: &'a Config) -> Self {
|
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RegionProcessor {
|
||||
block_types: resource::BlockTypes::default(),
|
||||
biome_types: resource::BiomeTypes::default(),
|
||||
config,
|
||||
}
|
||||
}
|
||||
|
||||
/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
|
||||
fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
|
||||
let file_name = path.file_name()?.to_str()?;
|
||||
let parts: Vec<_> = file_name.split('.').collect();
|
||||
let &["r", x, z, "mca"] = parts.as_slice() else {
|
||||
return None;
|
||||
};
|
||||
|
||||
Some((x.parse().ok()?, z.parse().ok()?))
|
||||
}
|
||||
|
||||
/// Processes a single chunk
|
||||
fn process_chunk(
|
||||
&self,
|
||||
data: world::de::Chunk,
|
||||
) -> Result<
|
||||
Option<(
|
||||
(
|
||||
Box<world::layer::BlockInfoArray>,
|
||||
Box<world::layer::BiomeArray>,
|
||||
),
|
||||
Box<world::layer::BlockLightArray>,
|
||||
)>,
|
||||
> {
|
||||
let chunk = world::chunk::Chunk::new(&data, &self.block_types, &self.biome_types)?;
|
||||
world::layer::top_layer(&chunk)
|
||||
}
|
||||
|
||||
fn chunk_lightmap(block_light: Box<world::layer::BlockLightArray>) -> image::GrayAlphaImage {
|
||||
const N: u32 = BLOCKS_PER_CHUNK as u32;
|
||||
|
||||
image::GrayAlphaImage::from_fn(N, N, |x, z| {
|
||||
let v: f32 = block_light[LayerBlockCoords {
|
||||
x: BlockX(x as u8),
|
||||
z: BlockZ(z as u8),
|
||||
}]
|
||||
.into();
|
||||
image::LumaA([0, (192.0 * (1.0 - v / 15.0)) as u8])
|
||||
})
|
||||
}
|
||||
|
||||
fn save_region(&self, coords: RegionCoords, processed_region: &ProcessedRegion) -> Result<()> {
|
||||
let tmp_path = self.config.processed_path(coords, true);
|
||||
storage::write(&tmp_path, processed_region)?;
|
||||
|
||||
let output_path = self.config.processed_path(coords, false);
|
||||
fs::rename(&tmp_path, &output_path).with_context(|| {
|
||||
format!(
|
||||
"Failed to rename {} to {}",
|
||||
tmp_path.display(),
|
||||
output_path.display(),
|
||||
)
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn save_lightmap(&self, coords: RegionCoords, lightmap: &image::GrayAlphaImage) -> Result<()> {
|
||||
let tmp_path = self.config.light_path(coords, true);
|
||||
lightmap
|
||||
.save_with_format(&tmp_path, image::ImageFormat::Png)
|
||||
.context("Failed to save image")?;
|
||||
|
||||
let output_path = self.config.light_path(coords, false);
|
||||
fs::rename(&tmp_path, &output_path).with_context(|| {
|
||||
format!(
|
||||
"Failed to rename {} to {}",
|
||||
tmp_path.display(),
|
||||
output_path.display(),
|
||||
)
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Processes a single region file
|
||||
fn process_region(&self, path: &Path, coords: RegionCoords) -> Result<()> {
|
||||
const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
|
||||
|
||||
println!("Processing region r.{}.{}.mca", coords.0, coords.1);
|
||||
|
||||
let mut processed_region = ProcessedRegion::default();
|
||||
let mut lightmap = image::GrayAlphaImage::new(N, N);
|
||||
|
||||
minedmap::io::region::from_file(path)?.foreach_chunk(
|
||||
|chunk_coords, data: world::de::Chunk| {
|
||||
let Some((processed_chunk, block_light)) = self
|
||||
.process_chunk(data)
|
||||
.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?
|
||||
else {
|
||||
return Ok(());
|
||||
};
|
||||
processed_region[chunk_coords] = Some(processed_chunk);
|
||||
|
||||
let chunk_lightmap = Self::chunk_lightmap(block_light);
|
||||
overlay_chunk(&mut lightmap, &chunk_lightmap, chunk_coords);
|
||||
|
||||
Ok(())
|
||||
},
|
||||
)?;
|
||||
|
||||
self.save_region(coords, &processed_region)?;
|
||||
self.save_lightmap(coords, &lightmap)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Iterates over all region files of a Minecraft save directory
|
||||
///
|
||||
/// Returns a list of the coordinates of all processed regions
|
||||
pub fn run(self) -> Result<Vec<RegionCoords>> {
|
||||
let read_dir = self.config.region_dir.read_dir().with_context(|| {
|
||||
format!(
|
||||
"Failed to read directory {}",
|
||||
self.config.region_dir.display()
|
||||
)
|
||||
})?;
|
||||
|
||||
fs::create_dir_all(&self.config.processed_dir).with_context(|| {
|
||||
format!(
|
||||
"Failed to create directory {}",
|
||||
self.config.processed_dir.display(),
|
||||
)
|
||||
})?;
|
||||
fs::create_dir_all(&self.config.light_dir).with_context(|| {
|
||||
format!(
|
||||
"Failed to create directory {}",
|
||||
self.config.light_dir.display(),
|
||||
)
|
||||
})?;
|
||||
|
||||
let mut ret = Vec::new();
|
||||
|
||||
for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| {
|
||||
// We are only interested in regular files
|
||||
entry
|
||||
.file_type()
|
||||
.map(|file_type| file_type.is_file())
|
||||
.unwrap_or_default()
|
||||
}) {
|
||||
let path = entry.path();
|
||||
let Some(coords) = Self::parse_region_filename(&path) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Err(err) = self.process_region(&path, coords) {
|
||||
eprintln!(
|
||||
"Failed to process region {}: {:?}",
|
||||
path.file_name().unwrap_or_default().to_string_lossy(),
|
||||
err,
|
||||
);
|
||||
}
|
||||
|
||||
ret.push(coords);
|
||||
}
|
||||
|
||||
Ok(ret)
|
||||
}
|
||||
}
|
113
src/bin/minedmap/tile_renderer.rs
Normal file
113
src/bin/minedmap/tile_renderer.rs
Normal file
|
@ -0,0 +1,113 @@
|
|||
use std::fs;
|
||||
|
||||
use anyhow::{Context, Result};
|
||||
|
||||
use minedmap::{io::storage, resource::Biome, types::*, world};
|
||||
|
||||
use super::common::*;
|
||||
|
||||
pub struct TileRenderer<'a> {
|
||||
config: &'a Config,
|
||||
}
|
||||
|
||||
impl<'a> TileRenderer<'a> {
|
||||
pub fn new(config: &'a Config) -> Self {
|
||||
TileRenderer { config }
|
||||
}
|
||||
|
||||
fn load_region(&self, coords: RegionCoords) -> Result<ProcessedRegion> {
|
||||
let processed_path = self.config.processed_path(coords, false);
|
||||
storage::read(&processed_path).context("Failed to load processed region data")
|
||||
}
|
||||
|
||||
fn block_color(block: &world::layer::BlockInfo, _biome: &Biome) -> [u8; 4] {
|
||||
let h = block
|
||||
.depth
|
||||
.map(|depth| 0.5 + 0.005 * depth.0 as f32)
|
||||
.unwrap_or_default();
|
||||
let c = block
|
||||
.block_type
|
||||
.color
|
||||
.0
|
||||
.map(|v| (f32::from(v) * h).clamp(0.0, 255.0) as u8);
|
||||
[c[0], c[1], c[2], 255]
|
||||
}
|
||||
|
||||
fn render_chunk(
|
||||
image: &mut image::RgbaImage,
|
||||
coords: ChunkCoords,
|
||||
blocks: &world::layer::BlockInfoArray,
|
||||
biomes: &world::layer::BiomeArray,
|
||||
) {
|
||||
const N: u32 = BLOCKS_PER_CHUNK as u32;
|
||||
|
||||
let chunk_image = image::RgbaImage::from_fn(N, N, |x, z| {
|
||||
let coords = LayerBlockCoords {
|
||||
x: BlockX(x as u8),
|
||||
z: BlockZ(z as u8),
|
||||
};
|
||||
image::Rgba(match (&blocks[coords], &biomes[coords]) {
|
||||
(Some(block), Some(biome)) => Self::block_color(block, biome),
|
||||
_ => [0, 0, 0, 0],
|
||||
})
|
||||
});
|
||||
overlay_chunk(image, &chunk_image, coords);
|
||||
}
|
||||
|
||||
fn render_region(image: &mut image::RgbaImage, region: &ProcessedRegion) {
|
||||
for (coords, chunk) in region.iter() {
|
||||
let Some((blocks, biomes)) = chunk else {
|
||||
continue;
|
||||
};
|
||||
|
||||
Self::render_chunk(image, coords, blocks, biomes);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_tile(&self, coords: RegionCoords) -> Result<()> {
|
||||
const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
|
||||
|
||||
let tmp_path = self.config.map_path(coords, true);
|
||||
let output_path = self.config.map_path(coords, false);
|
||||
println!(
|
||||
"Rendering tile {}",
|
||||
output_path
|
||||
.file_name()
|
||||
.unwrap_or_default()
|
||||
.to_string_lossy(),
|
||||
);
|
||||
|
||||
let region = self.load_region(coords)?;
|
||||
let mut image = image::RgbaImage::new(N, N);
|
||||
Self::render_region(&mut image, ®ion);
|
||||
image
|
||||
.save_with_format(&tmp_path, image::ImageFormat::Png)
|
||||
.context("Failed to save image")?;
|
||||
fs::rename(&tmp_path, &output_path).with_context(|| {
|
||||
format!(
|
||||
"Failed to rename {} to {}",
|
||||
tmp_path.display(),
|
||||
output_path.display(),
|
||||
)
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run(self, regions: &[RegionCoords]) -> Result<()> {
|
||||
fs::create_dir_all(&self.config.map_dir).with_context(|| {
|
||||
format!(
|
||||
"Failed to create directory {}",
|
||||
self.config.map_dir.display(),
|
||||
)
|
||||
})?;
|
||||
|
||||
for &coords in regions {
|
||||
if let Err(err) = self.render_tile(coords) {
|
||||
eprintln!("Failed to render tile {:?}: {:?}", coords, err,);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue