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main: factor out overlay_chunk() function to build region images
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parent
51602d5fc1
commit
202364bfca
1 changed files with 14 additions and 6 deletions
20
src/main.rs
20
src/main.rs
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@ -59,6 +59,19 @@ impl Config {
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}
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}
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fn overlay_chunk<I, J>(image: &mut I, chunk: &J, coords: ChunkCoords)
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where
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I: image::GenericImage,
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J: image::GenericImageView<Pixel = I::Pixel>,
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{
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image::imageops::overlay(
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image,
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chunk,
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coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
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coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
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);
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}
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/// Type with methods for processing the regions of a Minecraft save directory
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struct RegionProcessor<'a> {
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block_types: resource::BlockTypes,
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@ -209,12 +222,7 @@ impl<'a> TileRenderer<'a> {
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},
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)
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});
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image::imageops::overlay(
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image,
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&chunk_image,
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coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
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coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
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);
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overlay_chunk(image, &chunk_image, coords);
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}
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fn render_region(image: &mut image::RgbaImage, region: &ProcessedRegion) {
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