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https://github.com/neocturne/MinedMap.git
synced 2025-07-01 05:29:05 +02:00
Restructure crates
Get rid of the arbitrary bin/lib split and instead move as much as possible into the bin crate, which becomes the main crate again. The types and NBT handling are moved into separate crates, so they can be reused by nbtdump and regiondump.
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09399f5ae9
commit
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21 changed files with 121 additions and 62 deletions
10
crates/types/Cargo.toml
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10
crates/types/Cargo.toml
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[package]
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name = "minedmap-types"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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itertools = "0.11.0"
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serde = "1.0.183"
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238
crates/types/src/lib.rs
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238
crates/types/src/lib.rs
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//! Common types used by MinedMap
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#![warn(missing_docs)]
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#![warn(clippy::missing_docs_in_private_items)]
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use std::{
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fmt::Debug,
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iter::FusedIterator,
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ops::{Index, IndexMut},
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};
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use itertools::iproduct;
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use serde::{Deserialize, Serialize};
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/// Const generic AXIS arguments for coordinate types
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pub mod axis {
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/// The X axis
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pub const X: u8 = 0;
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/// The Y axis (height)
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pub const Y: u8 = 1;
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/// The Z axis
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pub const Z: u8 = 2;
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}
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/// Generates a generic coordinate type with a given range
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macro_rules! coord_type {
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($t:ident, $max:expr, $doc:expr $(,)?) => {
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#[doc = $doc]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct $t<const AXIS: u8>(pub u8);
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impl<const AXIS: u8> $t<AXIS> {
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const MAX: usize = $max;
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/// Constructs a new value
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///
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/// Will panic if the value is not in the valid range
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#[inline]
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pub fn new<T: TryInto<u8>>(value: T) -> Self {
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Self(
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value
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.try_into()
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.ok()
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.filter(|&v| (v as usize) < Self::MAX)
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.expect("coordinate should be in the valid range"),
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)
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}
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/// Returns an iterator over all possible values of the type
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#[inline]
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pub fn iter() -> impl Iterator<Item = $t<AXIS>>
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+ DoubleEndedIterator
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+ ExactSizeIterator
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+ FusedIterator
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+ Clone
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+ Debug {
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(0..Self::MAX as u8).map($t)
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}
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}
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};
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}
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/// Number of bits required to store a block coordinate
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pub const BLOCK_BITS: u8 = 4;
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/// Number of blocks per chunk in each dimension
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pub const BLOCKS_PER_CHUNK: usize = 1 << BLOCK_BITS;
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coord_type!(
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BlockCoord,
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BLOCKS_PER_CHUNK,
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"A block coordinate relative to a chunk",
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);
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/// A block X coordinate relative to a chunk
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pub type BlockX = BlockCoord<{ axis::X }>;
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/// A block Y coordinate relative to a chunk section
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pub type BlockY = BlockCoord<{ axis::Y }>;
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/// A block Z coordinate relative to a chunk
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pub type BlockZ = BlockCoord<{ axis::Z }>;
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/// X and Z coordinates of a block in a chunk
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct LayerBlockCoords {
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/// The X coordinate
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pub x: BlockX,
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/// The Z coordinate
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pub z: BlockZ,
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}
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impl Debug for LayerBlockCoords {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x.0, self.z.0)
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}
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}
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impl LayerBlockCoords {
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/// Computes a block's offset in various data structures
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///
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/// Many chunk data structures store block and biome data in the same
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/// order. This method computes the offset at which the data for the
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/// block at a given coordinate is stored.
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#[inline]
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pub fn offset(&self) -> usize {
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use BLOCKS_PER_CHUNK as N;
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let x = self.x.0 as usize;
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let z = self.z.0 as usize;
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N * z + x
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}
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}
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/// Generic array for data stored per block of a chunk layer
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///
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/// Includes various convenient iteration functions.
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
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pub struct LayerBlockArray<T>(pub [[T; BLOCKS_PER_CHUNK]; BLOCKS_PER_CHUNK]);
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impl<T> Index<LayerBlockCoords> for LayerBlockArray<T> {
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type Output = T;
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#[inline]
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fn index(&self, index: LayerBlockCoords) -> &Self::Output {
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&self.0[index.z.0 as usize][index.x.0 as usize]
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}
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}
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impl<T> IndexMut<LayerBlockCoords> for LayerBlockArray<T> {
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#[inline]
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fn index_mut(&mut self, index: LayerBlockCoords) -> &mut Self::Output {
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&mut self.0[index.z.0 as usize][index.x.0 as usize]
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}
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}
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/// X, Y and Z coordinates of a block in a chunk section
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct SectionBlockCoords {
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/// The X and Z coordinates
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pub xz: LayerBlockCoords,
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/// The Y coordinate
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pub y: BlockY,
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}
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impl SectionBlockCoords {
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/// Computes a block's offset in various data structures
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///
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/// Many chunk data structures store block and biome data in the same
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/// order. This method computes the offset at which the data for the
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/// block at a given coordinate is stored.
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#[inline]
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pub fn offset(&self) -> usize {
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use BLOCKS_PER_CHUNK as N;
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let y = self.y.0 as usize;
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N * N * y + self.xz.offset()
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}
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}
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impl Debug for SectionBlockCoords {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {}, {})", self.xz.x.0, self.y.0, self.xz.z.0)
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}
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}
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/// A section Y coordinate
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub struct SectionY(pub i32);
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/// Number of bits required to store a chunk coordinate
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pub const CHUNK_BITS: u8 = 5;
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/// Number of chunks per region in each dimension
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pub const CHUNKS_PER_REGION: usize = 1 << CHUNK_BITS;
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coord_type!(
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ChunkCoord,
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CHUNKS_PER_REGION,
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"A chunk coordinate relative to a region",
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);
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/// A chunk X coordinate relative to a region
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pub type ChunkX = ChunkCoord<{ axis::X }>;
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/// A chunk Z coordinate relative to a region
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pub type ChunkZ = ChunkCoord<{ axis::Z }>;
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/// A pair of chunk coordinates relative to a region
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct ChunkCoords {
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/// The X coordinate
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pub x: ChunkX,
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/// The Z coordinate
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pub z: ChunkZ,
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}
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impl Debug for ChunkCoords {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x.0, self.z.0)
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}
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}
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/// Generic array for data stored per chunk of a region
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///
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/// Includes various convenient iteration functions.
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
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pub struct ChunkArray<T>(pub [[T; CHUNKS_PER_REGION]; CHUNKS_PER_REGION]);
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impl<T> ChunkArray<T> {
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/// Iterates over all possible chunk coordinate pairs used as [ChunkArray] keys
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#[inline]
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pub fn keys() -> impl Iterator<Item = ChunkCoords> + Clone + Debug {
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iproduct!(ChunkZ::iter(), ChunkX::iter()).map(|(z, x)| ChunkCoords { x, z })
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}
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/// Iterates over all values stored in the [ChunkArray]
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#[inline]
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pub fn values(&self) -> impl Iterator<Item = &T> + Clone + Debug {
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Self::keys().map(|k| &self[k])
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}
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/// Iterates over pairs of chunk coordinate pairs and corresponding stored values
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#[inline]
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pub fn iter(&self) -> impl Iterator<Item = (ChunkCoords, &T)> + Clone + Debug {
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Self::keys().map(|k| (k, &self[k]))
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}
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}
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impl<T> Index<ChunkCoords> for ChunkArray<T> {
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type Output = T;
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#[inline]
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fn index(&self, index: ChunkCoords) -> &Self::Output {
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&self.0[index.z.0 as usize][index.x.0 as usize]
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}
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}
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impl<T> IndexMut<ChunkCoords> for ChunkArray<T> {
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#[inline]
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fn index_mut(&mut self, index: ChunkCoords) -> &mut Self::Output {
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&mut self.0[index.z.0 as usize][index.x.0 as usize]
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}
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}
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