main: rename Paths to Config

This commit is contained in:
Matthias Schiffer 2023-03-03 19:02:55 +01:00
parent ec09afcf15
commit 2ccb282f6f
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

View file

@ -18,19 +18,19 @@ struct Args {
type RegionCoords = (i32, i32); type RegionCoords = (i32, i32);
struct Paths { struct Config {
region_dir: PathBuf, region_dir: PathBuf,
processed_dir: PathBuf, processed_dir: PathBuf,
map_dir: PathBuf, map_dir: PathBuf,
} }
impl Paths { impl Config {
fn new(args: Args) -> Self { fn new(args: Args) -> Self {
let region_dir = [&args.input_dir, Path::new("region")].iter().collect(); let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect(); let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect(); let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
Paths { Config {
region_dir, region_dir,
processed_dir, processed_dir,
map_dir, map_dir,
@ -51,14 +51,14 @@ impl Paths {
/// Type with methods for processing the regions of a Minecraft save directory /// Type with methods for processing the regions of a Minecraft save directory
struct RegionProcessor<'a> { struct RegionProcessor<'a> {
block_types: resource::BlockTypes, block_types: resource::BlockTypes,
paths: &'a Paths, config: &'a Config,
} }
impl<'a> RegionProcessor<'a> { impl<'a> RegionProcessor<'a> {
fn new(paths: &'a Paths) -> Self { fn new(config: &'a Config) -> Self {
RegionProcessor { RegionProcessor {
block_types: resource::BlockTypes::default(), block_types: resource::BlockTypes::default(),
paths, config,
} }
} }
@ -84,10 +84,10 @@ impl<'a> RegionProcessor<'a> {
region: RegionCoords, region: RegionCoords,
processed_data: &ChunkArray<Option<Box<world::layer::BlockInfoArray>>>, processed_data: &ChunkArray<Option<Box<world::layer::BlockInfoArray>>>,
) -> Result<()> { ) -> Result<()> {
let tmp_path = self.paths.processed_path(region, true); let tmp_path = self.config.processed_path(region, true);
storage::write(&tmp_path, processed_data)?; storage::write(&tmp_path, processed_data)?;
let output_path = self.paths.processed_path(region, false); let output_path = self.config.processed_path(region, false);
fs::rename(&tmp_path, &output_path).with_context(|| { fs::rename(&tmp_path, &output_path).with_context(|| {
format!( format!(
"Failed to rename {} to {}", "Failed to rename {} to {}",
@ -125,17 +125,17 @@ impl<'a> RegionProcessor<'a> {
/// ///
/// Returns a list of the coordinates of all processed regions /// Returns a list of the coordinates of all processed regions
fn run(self) -> Result<Vec<RegionCoords>> { fn run(self) -> Result<Vec<RegionCoords>> {
let read_dir = self.paths.region_dir.read_dir().with_context(|| { let read_dir = self.config.region_dir.read_dir().with_context(|| {
format!( format!(
"Failed to read directory {}", "Failed to read directory {}",
self.paths.region_dir.display() self.config.region_dir.display()
) )
})?; })?;
fs::create_dir_all(&self.paths.processed_dir).with_context(|| { fs::create_dir_all(&self.config.processed_dir).with_context(|| {
format!( format!(
"Failed to create directory {}", "Failed to create directory {}",
self.paths.processed_dir.display(), self.config.processed_dir.display(),
) )
})?; })?;
@ -168,12 +168,12 @@ impl<'a> RegionProcessor<'a> {
} }
struct TileRenderer<'a> { struct TileRenderer<'a> {
paths: &'a Paths, config: &'a Config,
} }
impl<'a> TileRenderer<'a> { impl<'a> TileRenderer<'a> {
fn new(paths: &'a Paths) -> Self { fn new(config: &'a Config) -> Self {
TileRenderer { paths } TileRenderer { config }
} }
fn render_tile(&self, coords: RegionCoords) -> Result<()> { fn render_tile(&self, coords: RegionCoords) -> Result<()> {
@ -183,10 +183,10 @@ impl<'a> TileRenderer<'a> {
} }
fn run(self, regions: &[RegionCoords]) -> Result<()> { fn run(self, regions: &[RegionCoords]) -> Result<()> {
fs::create_dir_all(&self.paths.map_dir).with_context(|| { fs::create_dir_all(&self.config.map_dir).with_context(|| {
format!( format!(
"Failed to create directory {}", "Failed to create directory {}",
self.paths.map_dir.display(), self.config.map_dir.display(),
) )
})?; })?;
@ -200,10 +200,10 @@ impl<'a> TileRenderer<'a> {
fn main() -> Result<()> { fn main() -> Result<()> {
let args = Args::parse(); let args = Args::parse();
let paths = Paths::new(args); let config = Config::new(args);
let regions = RegionProcessor::new(&paths).run()?; let regions = RegionProcessor::new(&config).run()?;
TileRenderer::new(&paths).run(&regions)?; TileRenderer::new(&config).run(&regions)?;
Ok(()) Ok(())
} }