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main: rename Paths to Config
This commit is contained in:
parent
ec09afcf15
commit
2ccb282f6f
1 changed files with 20 additions and 20 deletions
40
src/main.rs
40
src/main.rs
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@ -18,19 +18,19 @@ struct Args {
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type RegionCoords = (i32, i32);
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type RegionCoords = (i32, i32);
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struct Paths {
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struct Config {
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region_dir: PathBuf,
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region_dir: PathBuf,
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processed_dir: PathBuf,
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processed_dir: PathBuf,
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map_dir: PathBuf,
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map_dir: PathBuf,
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}
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}
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impl Paths {
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impl Config {
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fn new(args: Args) -> Self {
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fn new(args: Args) -> Self {
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let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
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let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
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let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
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let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
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let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
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let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
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Paths {
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Config {
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region_dir,
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region_dir,
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processed_dir,
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processed_dir,
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map_dir,
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map_dir,
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@ -51,14 +51,14 @@ impl Paths {
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/// Type with methods for processing the regions of a Minecraft save directory
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/// Type with methods for processing the regions of a Minecraft save directory
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struct RegionProcessor<'a> {
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struct RegionProcessor<'a> {
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block_types: resource::BlockTypes,
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block_types: resource::BlockTypes,
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paths: &'a Paths,
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config: &'a Config,
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}
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}
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impl<'a> RegionProcessor<'a> {
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impl<'a> RegionProcessor<'a> {
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fn new(paths: &'a Paths) -> Self {
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fn new(config: &'a Config) -> Self {
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RegionProcessor {
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RegionProcessor {
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block_types: resource::BlockTypes::default(),
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block_types: resource::BlockTypes::default(),
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paths,
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config,
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}
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}
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}
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}
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@ -84,10 +84,10 @@ impl<'a> RegionProcessor<'a> {
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region: RegionCoords,
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region: RegionCoords,
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processed_data: &ChunkArray<Option<Box<world::layer::BlockInfoArray>>>,
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processed_data: &ChunkArray<Option<Box<world::layer::BlockInfoArray>>>,
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) -> Result<()> {
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) -> Result<()> {
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let tmp_path = self.paths.processed_path(region, true);
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let tmp_path = self.config.processed_path(region, true);
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storage::write(&tmp_path, processed_data)?;
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storage::write(&tmp_path, processed_data)?;
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let output_path = self.paths.processed_path(region, false);
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let output_path = self.config.processed_path(region, false);
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fs::rename(&tmp_path, &output_path).with_context(|| {
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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format!(
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"Failed to rename {} to {}",
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"Failed to rename {} to {}",
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@ -125,17 +125,17 @@ impl<'a> RegionProcessor<'a> {
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///
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///
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/// Returns a list of the coordinates of all processed regions
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/// Returns a list of the coordinates of all processed regions
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fn run(self) -> Result<Vec<RegionCoords>> {
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fn run(self) -> Result<Vec<RegionCoords>> {
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let read_dir = self.paths.region_dir.read_dir().with_context(|| {
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let read_dir = self.config.region_dir.read_dir().with_context(|| {
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format!(
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format!(
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"Failed to read directory {}",
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"Failed to read directory {}",
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self.paths.region_dir.display()
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self.config.region_dir.display()
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)
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)
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})?;
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})?;
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fs::create_dir_all(&self.paths.processed_dir).with_context(|| {
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fs::create_dir_all(&self.config.processed_dir).with_context(|| {
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format!(
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format!(
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"Failed to create directory {}",
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"Failed to create directory {}",
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self.paths.processed_dir.display(),
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self.config.processed_dir.display(),
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)
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)
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})?;
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})?;
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@ -168,12 +168,12 @@ impl<'a> RegionProcessor<'a> {
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}
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}
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struct TileRenderer<'a> {
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struct TileRenderer<'a> {
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paths: &'a Paths,
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config: &'a Config,
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}
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}
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impl<'a> TileRenderer<'a> {
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impl<'a> TileRenderer<'a> {
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fn new(paths: &'a Paths) -> Self {
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fn new(config: &'a Config) -> Self {
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TileRenderer { paths }
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TileRenderer { config }
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}
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}
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fn render_tile(&self, coords: RegionCoords) -> Result<()> {
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fn render_tile(&self, coords: RegionCoords) -> Result<()> {
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@ -183,10 +183,10 @@ impl<'a> TileRenderer<'a> {
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}
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}
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fn run(self, regions: &[RegionCoords]) -> Result<()> {
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fn run(self, regions: &[RegionCoords]) -> Result<()> {
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fs::create_dir_all(&self.paths.map_dir).with_context(|| {
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fs::create_dir_all(&self.config.map_dir).with_context(|| {
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format!(
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format!(
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"Failed to create directory {}",
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"Failed to create directory {}",
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self.paths.map_dir.display(),
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self.config.map_dir.display(),
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)
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)
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})?;
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})?;
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@ -200,10 +200,10 @@ impl<'a> TileRenderer<'a> {
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let args = Args::parse();
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let args = Args::parse();
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let paths = Paths::new(args);
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let config = Config::new(args);
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let regions = RegionProcessor::new(&paths).run()?;
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let regions = RegionProcessor::new(&config).run()?;
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TileRenderer::new(&paths).run(®ions)?;
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TileRenderer::new(&config).run(®ions)?;
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Ok(())
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Ok(())
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}
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}
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