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https://github.com/neocturne/MinedMap.git
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world/layer: move Option into BlockInfo struct
Preparation for top_layer() cleanup.
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parent
263fc6d6ce
commit
2d5eec13c2
2 changed files with 18 additions and 39 deletions
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@ -35,11 +35,11 @@ impl<'a> TileRenderer<'a> {
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};
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image::Rgba(match (&blocks[coords], &biomes[coords]) {
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(
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Some(world::layer::BlockInfo {
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block_type,
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world::layer::BlockInfo {
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block_type: Some(block_type),
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depth: Some(depth),
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..
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}),
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},
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Some(biome),
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) => block_color(*block_type, biome, depth.0 as f32),
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_ => [0, 0, 0, 0],
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@ -25,36 +25,23 @@ impl BlockHeight {
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}
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}
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
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pub struct BlockInfo {
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pub block_type: BlockType,
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pub block_type: Option<BlockType>,
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pub depth: Option<BlockHeight>,
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}
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/// Helper methods for [BlockInfo]
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trait OptionBlockInfoExt {
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/// Checks if a [BlockInfo] has been filled in completely
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///
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/// Helper used by [top_layer]
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fn done(&self) -> bool;
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pub type BlockInfoArray = LayerBlockArray<BlockInfo>;
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pub type BiomeArray = LayerBlockArray<Option<Biome>>;
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pub type BlockLightArray = LayerBlockArray<u8>;
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/// Fills in a [BlockInfo] based on a [BlockType]
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///
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/// Only fills in data if the block is part of the visible top layer
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/// of the rendered map.
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///
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/// Must be called on an incomplete [BlockInfo] entry. Returns `true`
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/// if the entry has been filled in completely.
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fn fill(&mut self, y: BlockHeight, block_type: BlockType) -> bool;
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}
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impl BlockInfo {
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fn is_empty(&self) -> bool {
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self.block_type.is_none()
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}
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impl OptionBlockInfoExt for Option<BlockInfo> {
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fn done(&self) -> bool {
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let Some(info) = self else {
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return false;
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};
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info.depth.is_some()
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self.depth.is_some()
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}
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fn fill(&mut self, y: BlockHeight, block_type: BlockType) -> bool {
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@ -62,28 +49,20 @@ impl OptionBlockInfoExt for Option<BlockInfo> {
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return false;
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}
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if self.is_none() {
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*self = Some(BlockInfo {
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block_type,
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depth: None,
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});
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if self.block_type.is_none() {
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self.block_type = Some(block_type);
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}
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if block_type.is(BlockFlag::Water) {
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return false;
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}
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let info = self.as_mut().unwrap();
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info.depth = Some(y);
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self.depth = Some(y);
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true
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}
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}
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pub type BlockInfoArray = LayerBlockArray<Option<BlockInfo>>;
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pub type BiomeArray = LayerBlockArray<Option<Biome>>;
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pub type BlockLightArray = LayerBlockArray<u8>;
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#[derive(Debug, Default)]
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pub struct LayerData {
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pub blocks: Box<BlockInfoArray>,
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@ -139,11 +118,11 @@ pub fn top_layer(chunk: &Chunk) -> Result<Option<LayerData>> {
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};
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let biome_entry = &mut ret.biomes[xz];
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if !entry.is_none() && biome_entry.is_none() {
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if !entry.is_empty() && biome_entry.is_none() {
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*biome_entry = biomes.biome_at(section_y, coords)?.copied();
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}
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if entry.is_none() {
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if entry.is_empty() {
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ret.block_light[xz] = block_light.block_light_at(coords);
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}
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