From 412568603e1c4b11dced9a2859f51152954fcd23 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Sat, 18 Nov 2023 18:51:11 +0100 Subject: [PATCH] README.md: minor updates --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 4dcd106..75877b4 100644 --- a/README.md +++ b/README.md @@ -17,8 +17,8 @@ MinedMap consists of two components: a map renderer generating map tiles from Minecraft save games, and a viewer for displaying and navigating maps in a browser based on [Leaflet](https://leafletjs.com/). The map renderer is heavily inspired by -[MapRend](https://github.com/YSelfTool/MapRend), but it has been implemented in C++ -from scratch for highest performance. +[MapRend](https://github.com/YSelfTool/MapRend), but has been reimplemented from scratch +(first in C++, now in Rust) for highest performance. The viewer expects the the map data in a directory named `data`. To generate a new map, create this empty directory inside the viewer directory. Next, to generate the @@ -48,8 +48,8 @@ the generated map files to public webspace to make the map available to others. ## Installation -Building the MinedMap map generator requires a recent Rust toolchain. The -following command can be used to build the current development version from source: +Building the MinedMap map generator from source requires a recent Rust toolchain. The +following command can be used to build the current development version: ```shell cargo install --git 'https://github.com/NeoRaider/MinedMap.git' ```