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world/layer: avoid iproduct-based iterator in inner loop
iproduct iterators are fairly slow. As the iterator implementation is now unused, it is removed as well.
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parent
31eb92864c
commit
42cb342749
2 changed files with 17 additions and 27 deletions
14
src/types.rs
14
src/types.rs
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@ -73,20 +73,6 @@ impl LayerBlockCoords {
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
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pub struct LayerBlockArray<T>(pub [[T; BLOCKS_PER_CHUNK]; BLOCKS_PER_CHUNK]);
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impl<T> LayerBlockArray<T> {
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pub fn keys() -> impl Iterator<Item = LayerBlockCoords> + Clone + Debug {
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iproduct!(BlockZ::iter(), BlockX::iter()).map(|(z, x)| LayerBlockCoords { x, z })
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}
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pub fn values(&self) -> impl Iterator<Item = &T> + Clone + Debug {
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Self::keys().map(|k| &self[k])
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}
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pub fn iter(&self) -> impl Iterator<Item = (LayerBlockCoords, &T)> + Clone + Debug {
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Self::keys().map(|k| (k, &self[k]))
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}
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}
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impl<T> Index<LayerBlockCoords> for LayerBlockArray<T> {
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type Output = T;
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@ -111,21 +111,25 @@ pub fn top_layer(chunk: &Chunk) -> Result<Option<LayerData>> {
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for section in chunk.sections().rev() {
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for y in BlockY::iter().rev() {
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for xz in LayerBlockArray::<()>::keys() {
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let mut entry = ret.entry(xz);
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if entry.done() {
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continue;
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}
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for z in BlockZ::iter() {
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for x in BlockX::iter() {
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let xz = LayerBlockCoords { x, z };
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let coords = SectionBlockCoords { xz, y };
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if !entry.fill(section, coords)? {
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continue;
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}
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let mut entry = ret.entry(xz);
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if entry.done() {
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continue;
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}
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assert!(entry.done());
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done += 1;
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if done == N * N {
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break;
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let coords = SectionBlockCoords { xz, y };
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if !entry.fill(section, coords)? {
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continue;
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}
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assert!(entry.done());
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done += 1;
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if done == N * N {
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break;
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}
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}
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}
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}
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