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World/Block: remove useless blockLight accessor
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2ed7f13268
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4e3a9736b6
2 changed files with 1 additions and 5 deletions
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@ -62,7 +62,7 @@ static void addChunk(uint32_t image[DIM*DIM], uint8_t lightmap[2*DIM*DIM], size_
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const World::Block &block = layer.blocks[x][z];
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const World::Block &block = layer.blocks[x][z];
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image[i] = htonl(block.getColor());
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image[i] = htonl(block.getColor());
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lightmap[2*i+1] = (1 - block.getBlockLight()/15.f)*192;
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lightmap[2*i+1] = (1 - block.blockLight/15.f)*192;
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}
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}
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}
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}
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}
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}
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@ -47,10 +47,6 @@ struct Block {
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Block(uint8_t id0, uint8_t data0, unsigned height0, uint8_t blockLight0, uint8_t skyLight0, uint8_t biome0)
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Block(uint8_t id0, uint8_t data0, unsigned height0, uint8_t blockLight0, uint8_t skyLight0, uint8_t biome0)
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: id(id0), data(data0), height(height0), blockLight(blockLight0), skyLight(skyLight0), biome(biome0) {}
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: id(id0), data(data0), height(height0), blockLight(blockLight0), skyLight(skyLight0), biome(biome0) {}
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uint8_t getBlockLight() const {
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return blockLight;
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}
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uint32_t getColor() const;
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uint32_t getColor() const;
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};
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};
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