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Add block color generation tools for Minecraft 1.13
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1308
resource/blocks.json
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1308
resource/blocks.json
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58
resource/extract.py
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58
resource/extract.py
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#!/usr/bin/env python3
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import json
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import os
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import sys
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from PIL import Image
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if len(sys.argv) != 4:
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sys.exit('Usage: extract.py <blocks.json> <asset directory> <colors.json>')
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def mean_color(texture):
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path = os.path.join(sys.argv[2], texture + '.png')
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im = Image.open(path)
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data = im.convert('RGBA').getdata()
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a = sum([a for (r, g, b, a) in data])
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if a == 0:
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return None
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r = sum([r * a for (r, g, b, a) in data])
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g = sum([g * a for (r, g, b, a) in data])
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b = sum([b * a for (r, g, b, a) in data])
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return {
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'r': r / a,
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'g': g / a,
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'b': b / a,
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}
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with open(sys.argv[1]) as f:
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blocks = json.load(f)
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output = {}
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for name, info in blocks.items():
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id = 'minecraft:' + name
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output[id] = {
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'color': {'r': 0, 'g': 0, 'b': 0},
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'opaque': False,
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'green': False,
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'blue': False,
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}
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if info is None:
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continue
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color = mean_color(info.get('texture', name))
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if color:
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output[id]['color'] = color
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output[id]['opaque'] = True
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output[id]['green'] = info.get('green', False)
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output[id]['blue'] = info.get('blue', False)
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with open(sys.argv[3], 'w') as f:
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json.dump(output, f)
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26
resource/generate.py
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resource/generate.py
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#!/usr/bin/env python3
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import json
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import os
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import sys
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if len(sys.argv) != 3:
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sys.exit('Usage: extract.py <colors.json> <BlockType.inc>')
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with open(sys.argv[1]) as f:
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colors = json.load(f)
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output = {}
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with open(sys.argv[2], 'w') as f:
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for name, info in colors.items():
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print('{"%s", {%s, %s, %s, {%u, %u, %u}}},' % (
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name,
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['false', 'true'][info['opaque']],
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['false', 'true'][info['green']],
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['false', 'true'][info['blue']],
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info['color']['r'],
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info['color']['g'],
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info['color']['b'],
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), file=f)
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