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Rename .inc files to .inc.cpp for better language detection by editors and Github
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5 changed files with 5 additions and 5 deletions
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@ -10,7 +10,7 @@ work.
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of two different versions
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- `extract.py`: Takes the block type information from `blocks.json` and texture data
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from an unpacked Minecraft JAR, storing the result in `colors.json`
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- `generate.py`: Generates `BlockType.inc` from `colors.json`
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- `generate.py`: Generates `BlockType.inc.cpp` from `colors.json`
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In addition to these scripts, the JSON processor *jq* is a useful tool to work
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with MinedMap's resource metadata.
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@ -63,7 +63,7 @@ with MinedMap's resource metadata.
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7. Update the source code with the new block colors:
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```sh
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./generate.py colors.json ../src/Resource/BlockType.inc
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./generate.py colors.json ../src/Resource/BlockType.inc.cpp
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```
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After the update, the new version should be tested with old savegames (both
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@ -6,7 +6,7 @@ import sys
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if len(sys.argv) != 3:
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sys.exit('Usage: extract.py <colors.json> <BlockType.inc>')
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sys.exit('Usage: extract.py <colors.json> <BlockType.inc.cpp>')
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with open(sys.argv[1]) as f:
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colors = json.load(f)
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@ -32,7 +32,7 @@ namespace Resource {
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const std::unordered_map<std::string, BlockType> BlockType::Types = {
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#include "BlockType.inc"
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#include "BlockType.inc.cpp"
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};
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@ -51,7 +51,7 @@ static constexpr LegacyBlockType simple(const char *t) {
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static const LegacyBlockType LEGACY_BLOCK_TYPE_DATA[256] = {
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#include "LegacyBlockType.inc"
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#include "LegacyBlockType.inc.cpp"
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};
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