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resource: make seagrass opaque
See changelog for rationale.
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4 changed files with 12 additions and 5 deletions
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@ -49,6 +49,13 @@
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This should have no noticable effect on the usage of MinedMap, but avoids
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an external build dependency on CMake.
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- Small (1-block) seagrass is now visible on the map
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1-block seagrass in 1-block deep water would previously result in the ground
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to be shown instead of water, as MinedMap currently doesn't handle the
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"waterlogged" block status. As 1-block seagrass is relatively big compared to
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other "small" plants, just considering it opaque seems like a good enough
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solution that avoids having to implement advanced block status flags.
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## [2.4.0] - 2025-01-11
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