Block: don't use lighting

This commit is contained in:
Matthias Schiffer 2015-02-02 17:31:55 +01:00
parent 22bc6db52a
commit 8bbc75d42f

View file

@ -44,14 +44,11 @@ uint32_t Block::getColor() const {
unsigned g = uint8_t(color >> 8); unsigned g = uint8_t(color >> 8);
unsigned b = uint8_t(color); unsigned b = uint8_t(color);
uint8_t light = (blockLight > skyLight) ? blockLight : skyLight;
float lightCoef = light/30.0f + 0.5f;
float heightCoef = height/255.0f + 0.5f; float heightCoef = height/255.0f + 0.5f;
r *= lightCoef * heightCoef; r *= heightCoef;
g *= lightCoef * heightCoef; g *= heightCoef;
b *= lightCoef * heightCoef; b *= heightCoef;
if (t.green) { if (t.green) {
const Resource::Biome &biomeDef = Resource::BIOMES[biome]; const Resource::Biome &biomeDef = Resource::BIOMES[biome];