resource: codegen biome list

This commit is contained in:
Matthias Schiffer 2024-12-31 13:51:55 +01:00
parent 7b98954c80
commit 8f408e78a0
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
3 changed files with 197 additions and 134 deletions

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@ -1,137 +1,117 @@
//! Biome data
//!
//! This file is generated using resource/biomes.py, do not edit
use super::*;
use BiomeGrassColorModifier::*;
/// Standard biome specifications
pub const BIOMES: &[(&str, Biome)] = {
use BiomeGrassColorModifier::*;
// Data extracted from Minecraft code decompiled using https://github.com/Hexeption/MCP-Reborn
// We can't use floats in const functions, to temperature and downfall values
// are specified multipled by 100. The underscore is used in place of the decimal point
// of the original values.
#[allow(clippy::zero_prefixed_literal)]
&[
// Overworld
(
"badlands",
Biome::new(2_00, 0_00)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
("bamboo_jungle", Biome::new(0_95, 0_90)),
("beach", Biome::new(0_80, 0_40)),
("birch_forest", Biome::new(0_60, 0_60)),
(
"cherry_grove",
Biome::new(0_50, 0_80)
.water([93, 183, 239])
.grass([182, 219, 97])
.foliage([182, 219, 97]),
),
("cold_ocean", Biome::new(0_50, 0_50).water([61, 87, 214])),
("dark_forest", Biome::new(0_70, 0_80).modify(DarkForest)),
(
"deep_cold_ocean",
Biome::new(0_50, 0_50).water([61, 87, 214]),
),
("deep_dark", Biome::new(0_80, 0_40)),
(
"deep_frozen_ocean",
Biome::new(0_50, 0_50).water([57, 56, 201]),
),
(
"deep_lukewarm_ocean",
Biome::new(0_50, 0_50).water([69, 173, 242]),
),
("deep_ocean", Biome::new(0_50, 0_50)),
("desert", Biome::new(2_00, 0_00)),
("dripstone_caves", Biome::new(0_80, 0_40)),
(
"eroded_badlands",
Biome::new(2_00, 0_00)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
("flower_forest", Biome::new(0_70, 0_80)),
("forest", Biome::new(0_70, 0_80)),
("frozen_ocean", Biome::new(0_00, 0_50).water([57, 56, 201])),
("frozen_peaks", Biome::new(-0_70, 0_90)),
("frozen_river", Biome::new(0_00, 0_50).water([57, 56, 201])),
("grove", Biome::new(-0_20, 0_80)),
("ice_spikes", Biome::new(0_00, 0_50)),
("jagged_peaks", Biome::new(-0_70, 0_90)),
("jungle", Biome::new(0_95, 0_90)),
(
"lukewarm_ocean",
Biome::new(0_50, 0_50).water([69, 173, 242]),
),
("lush_caves", Biome::new(0_50, 0_50)),
(
"mangrove_swamp",
Biome::new(0_80, 0_90)
.water([58, 122, 106])
.foliage([141, 177, 39])
.modify(Swamp),
),
("meadow", Biome::new(0_50, 0_80).water([14, 78, 207])),
("mushroom_fields", Biome::new(0_90, 1_00)),
("ocean", Biome::new(0_50, 0_50)),
("old_growth_birch_forest", Biome::new(0_60, 0_60)),
("old_growth_pine_taiga", Biome::new(0_30, 0_80)),
("old_growth_spruce_taiga", Biome::new(0_25, 0_80)),
(
"pale_garden",
Biome::new(0_70, 0_80)
.water([118, 136, 157])
.foliage([135, 141, 118])
.grass([119, 130, 114]),
),
("plains", Biome::new(0_80, 0_40)),
("river", Biome::new(0_50, 0_50)),
("savanna", Biome::new(2_00, 0_00)),
("savanna_plateau", Biome::new(2_00, 0_00)),
("snowy_beach", Biome::new(0_05, 0_30).water([61, 87, 214])),
("snowy_plains", Biome::new(0_00, 0_50)),
("snowy_slopes", Biome::new(-0_30, 0_90)),
("snowy_taiga", Biome::new(-0_50, 0_40).water([61, 87, 214])),
("sparse_jungle", Biome::new(0_95, 0_80)),
("stony_peaks", Biome::new(1_00, 0_30)),
("stony_shore", Biome::new(0_20, 0_30)),
("sunflower_plains", Biome::new(0_80, 0_40)),
(
"swamp",
Biome::new(0_80, 0_90)
.water([97, 123, 100])
.foliage([106, 112, 57])
.modify(Swamp),
),
("taiga", Biome::new(0_25, 0_80)),
("the_void", Biome::new(0_50, 0_50)),
("warm_ocean", Biome::new(0_50, 0_50).water([67, 213, 238])),
("windswept_forest", Biome::new(0_20, 0_30)),
("windswept_gravelly_hills", Biome::new(0_20, 0_30)),
("windswept_hills", Biome::new(0_20, 0_30)),
("windswept_savanna", Biome::new(2_00, 0_00)),
(
"wooded_badlands",
Biome::new(2_00, 0_00)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
// Nether
("basalt_deltas", Biome::new(2_00, 0_00)),
("crimson_forest", Biome::new(2_00, 0_00)),
("nether_wastes", Biome::new(2_00, 0_00)),
("soul_sand_valley", Biome::new(2_00, 0_00)),
("warped_forest", Biome::new(2_00, 0_00)),
// End
("end_barrens", Biome::new(0_50, 0_50)),
("end_highlands", Biome::new(0_50, 0_50)),
("end_midlands", Biome::new(0_50, 0_50)),
("small_end_islands", Biome::new(0_50, 0_50)),
("the_end", Biome::new(0_50, 0_50)),
]
};
/// List if known biomes and their properties
pub const BIOMES: &[(&str, Biome)] = &[
(
"badlands",
Biome::new(200, 0)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
("bamboo_jungle", Biome::new(95, 90)),
("basalt_deltas", Biome::new(200, 0)),
("beach", Biome::new(80, 40)),
("birch_forest", Biome::new(60, 60)),
(
"cherry_grove",
Biome::new(50, 80)
.foliage([182, 219, 97])
.grass([182, 219, 97])
.water([93, 183, 239]),
),
("cold_ocean", Biome::new(50, 50).water([61, 87, 214])),
("crimson_forest", Biome::new(200, 0)),
("dark_forest", Biome::new(70, 80).modify(DarkForest)),
("deep_cold_ocean", Biome::new(50, 50).water([61, 87, 214])),
("deep_dark", Biome::new(80, 40)),
("deep_frozen_ocean", Biome::new(50, 50).water([57, 56, 201])),
(
"deep_lukewarm_ocean",
Biome::new(50, 50).water([69, 173, 242]),
),
("deep_ocean", Biome::new(50, 50)),
("desert", Biome::new(200, 0)),
("dripstone_caves", Biome::new(80, 40)),
("end_barrens", Biome::new(50, 50)),
("end_highlands", Biome::new(50, 50)),
("end_midlands", Biome::new(50, 50)),
(
"eroded_badlands",
Biome::new(200, 0)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
("flower_forest", Biome::new(70, 80)),
("forest", Biome::new(70, 80)),
("frozen_ocean", Biome::new(0, 50).water([57, 56, 201])),
("frozen_peaks", Biome::new(-70, 90)),
("frozen_river", Biome::new(0, 50).water([57, 56, 201])),
("grove", Biome::new(-20, 80)),
("ice_spikes", Biome::new(0, 50)),
("jagged_peaks", Biome::new(-70, 90)),
("jungle", Biome::new(95, 90)),
("lukewarm_ocean", Biome::new(50, 50).water([69, 173, 242])),
("lush_caves", Biome::new(50, 50)),
(
"mangrove_swamp",
Biome::new(80, 90)
.foliage([141, 177, 39])
.modify(Swamp)
.water([58, 122, 106]),
),
("meadow", Biome::new(50, 80).water([14, 78, 207])),
("mushroom_fields", Biome::new(90, 100)),
("nether_wastes", Biome::new(200, 0)),
("ocean", Biome::new(50, 50)),
("old_growth_birch_forest", Biome::new(60, 60)),
("old_growth_pine_taiga", Biome::new(30, 80)),
("old_growth_spruce_taiga", Biome::new(25, 80)),
(
"pale_garden",
Biome::new(70, 80)
.foliage([135, 141, 118])
.grass([119, 130, 114])
.water([118, 136, 157]),
),
("plains", Biome::new(80, 40)),
("river", Biome::new(50, 50)),
("savanna", Biome::new(200, 0)),
("savanna_plateau", Biome::new(200, 0)),
("small_end_islands", Biome::new(50, 50)),
("snowy_beach", Biome::new(5, 30).water([61, 87, 214])),
("snowy_plains", Biome::new(0, 50)),
("snowy_slopes", Biome::new(-30, 90)),
("snowy_taiga", Biome::new(-50, 40).water([61, 87, 214])),
("soul_sand_valley", Biome::new(200, 0)),
("sparse_jungle", Biome::new(95, 80)),
("stony_peaks", Biome::new(100, 30)),
("stony_shore", Biome::new(20, 30)),
("sunflower_plains", Biome::new(80, 40)),
(
"swamp",
Biome::new(80, 90)
.foliage([106, 112, 57])
.modify(Swamp)
.water([97, 123, 100]),
),
("taiga", Biome::new(25, 80)),
("the_end", Biome::new(50, 50)),
("the_void", Biome::new(50, 50)),
("warm_ocean", Biome::new(50, 50).water([67, 213, 238])),
("warped_forest", Biome::new(200, 0)),
("windswept_forest", Biome::new(20, 30)),
("windswept_gravelly_hills", Biome::new(20, 30)),
("windswept_hills", Biome::new(20, 30)),
("windswept_savanna", Biome::new(200, 0)),
(
"wooded_badlands",
Biome::new(200, 0)
.foliage([158, 129, 77])
.grass([144, 129, 77]),
),
];