minedmap: introduce generic tile path function, pass mipmap level

This commit is contained in:
Matthias Schiffer 2023-07-02 18:51:17 +02:00
parent b53d34da3d
commit b1f7f759f1
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
3 changed files with 29 additions and 19 deletions

View file

@ -59,7 +59,7 @@ impl<'a> TileRenderer<'a> {
fn render_tile(&self, coords: TileCoords) -> Result<()> {
const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
let output_path = self.config.map_path(coords);
let output_path = self.config.tile_path(TileKind::Map, 0, coords);
println!(
"Rendering tile {}",
@ -81,7 +81,7 @@ impl<'a> TileRenderer<'a> {
}
pub fn run(self, regions: impl IntoIterator<Item = TileCoords>) -> Result<()> {
fs::create_dir_all(&self.config.map_dir)?;
fs::create_dir_all(&self.config.tile_dir(TileKind::Map, 0))?;
for coords in regions {
if let Err(err) = self.render_tile(coords) {