minedmap/tile_renderer: async region cache

Prepare for sharing the region cache between multiple threads by making
lookup/load async.
This commit is contained in:
Matthias Schiffer 2023-08-14 21:59:16 +02:00
parent dcc9e6e794
commit b5980b82af
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
4 changed files with 165 additions and 39 deletions

View file

@ -43,8 +43,12 @@ fn main() -> Result<()> {
setup_threads(config.num_threads)?;
let rt = tokio::runtime::Builder::new_current_thread()
.build()
.unwrap();
let regions = RegionProcessor::new(&config).run()?;
TileRenderer::new(&config).run(&regions)?;
TileRenderer::new(&config, &rt).run(&regions)?;
let tiles = TileMipmapper::new(&config).run(&regions)?;
MetadataWriter::new(&config).run(tiles)?;

View file

@ -1,13 +1,14 @@
use std::{
num::NonZeroUsize,
path::{Path, PathBuf},
rc::Rc,
path::PathBuf,
sync::{Arc, Mutex},
time::SystemTime,
};
use anyhow::{Context, Result};
use glam::Vec3;
use lru::LruCache;
use tokio::sync::OnceCell;
use minedmap::{
io::{fs, storage},
@ -18,8 +19,10 @@ use minedmap::{
use super::{common::*, region_group::RegionGroup};
type RegionRef = Arc<ProcessedRegion>;
fn biome_at(
region_group: &RegionGroup<Rc<ProcessedRegion>>,
region_group: &RegionGroup<RegionRef>,
chunk: ChunkCoords,
block: LayerBlockCoords,
dx: i32,
@ -45,37 +48,51 @@ fn biome_at(
pub struct TileRenderer<'a> {
config: &'a Config,
rt: &'a tokio::runtime::Runtime,
region_cache: Mutex<LruCache<PathBuf, Arc<OnceCell<RegionRef>>>>,
}
impl<'a> TileRenderer<'a> {
pub fn new(config: &'a Config) -> Self {
TileRenderer { config }
}
fn load_region(
region_cache: &mut LruCache<PathBuf, Rc<ProcessedRegion>>,
processed_path: &Path,
) -> Result<Rc<ProcessedRegion>> {
if let Some(region) = region_cache.get(processed_path) {
return Ok(region.clone());
pub fn new(config: &'a Config, rt: &'a tokio::runtime::Runtime) -> Self {
let region_cache = Mutex::new(LruCache::new(NonZeroUsize::new(12).unwrap()));
TileRenderer {
config,
rt,
region_cache,
}
let region: Rc<ProcessedRegion> =
storage::read(processed_path).context("Failed to load processed region data")?;
region_cache.put(processed_path.to_owned(), region.clone());
Ok(region)
}
fn load_region_group(
region_cache: &mut LruCache<PathBuf, Rc<ProcessedRegion>>,
async fn load_region(&self, processed_path: PathBuf) -> Result<RegionRef> {
let region_loader = {
let mut region_cache = self.region_cache.lock().unwrap();
if let Some(region_loader) = region_cache.get(&processed_path) {
Arc::clone(region_loader)
} else {
let region_loader = Default::default();
region_cache.put(processed_path.clone(), Arc::clone(&region_loader));
region_loader
}
};
region_loader
.get_or_try_init(|| async {
storage::read(&processed_path).context("Failed to load processed region data")
})
.await
.cloned()
}
async fn load_region_group(
&self,
processed_paths: RegionGroup<PathBuf>,
) -> Result<RegionGroup<Rc<ProcessedRegion>>> {
processed_paths.try_map(|path| Self::load_region(region_cache, &path))
) -> Result<RegionGroup<RegionRef>> {
processed_paths
.async_try_map(move |path| self.load_region(path))
.await
}
fn block_color_at(
region_group: &RegionGroup<Rc<ProcessedRegion>>,
region_group: &RegionGroup<RegionRef>,
chunk: &ProcessedChunk,
chunk_coords: ChunkCoords,
block_coords: LayerBlockCoords,
@ -139,7 +156,7 @@ impl<'a> TileRenderer<'a> {
fn render_chunk(
image: &mut image::RgbaImage,
region_group: &RegionGroup<Rc<ProcessedRegion>>,
region_group: &RegionGroup<RegionRef>,
chunk: &ProcessedChunk,
chunk_coords: ChunkCoords,
) {
@ -160,10 +177,7 @@ impl<'a> TileRenderer<'a> {
overlay_chunk(image, &chunk_image, chunk_coords);
}
fn render_region(
image: &mut image::RgbaImage,
region_group: &RegionGroup<Rc<ProcessedRegion>>,
) {
fn render_region(image: &mut image::RgbaImage, region_group: &RegionGroup<RegionRef>) {
for (coords, chunk) in region_group.center().chunks.iter() {
let Some(chunk) = chunk else {
continue;
@ -198,11 +212,7 @@ impl<'a> TileRenderer<'a> {
Ok((paths, max_timestamp))
}
fn render_tile(
&self,
region_cache: &mut LruCache<PathBuf, Rc<ProcessedRegion>>,
coords: TileCoords,
) -> Result<()> {
fn render_tile(&self, coords: TileCoords) -> Result<()> {
const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
let (processed_paths, processed_timestamp) = self.processed_sources(coords)?;
@ -229,7 +239,9 @@ impl<'a> TileRenderer<'a> {
.display(),
);
let region_group = Self::load_region_group(region_cache, processed_paths)
let region_group = self
.rt
.block_on(self.load_region_group(processed_paths))
.with_context(|| format!("Region {:?} from previous step must be loadable", coords))?;
let mut image = image::RgbaImage::new(N, N);
Self::render_region(&mut image, &region_group);
@ -249,10 +261,8 @@ impl<'a> TileRenderer<'a> {
pub fn run(self, regions: &[TileCoords]) -> Result<()> {
fs::create_dir_all(&self.config.tile_dir(TileKind::Map, 0))?;
let mut region_cache = LruCache::new(NonZeroUsize::new(12).unwrap());
for &coords in regions {
if let Err(err) = self.render_tile(&mut region_cache, coords) {
if let Err(err) = self.render_tile(coords) {
eprintln!("Failed to render tile {:?}: {:?}", coords, err);
}
}