resource: implement water/foliage/grass color computation

This commit is contained in:
Matthias Schiffer 2023-05-04 22:08:33 +02:00
parent 25710bb1ed
commit b66bdf5ce1
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
5 changed files with 114 additions and 9 deletions

7
Cargo.lock generated
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@ -268,6 +268,12 @@ dependencies = [
"miniz_oxide",
]
[[package]]
name = "glam"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ad83ab008a4fa3b31dfa713dd41b5a9bdea1e94e4cf1e2fc274ffbd49b0271d3"
[[package]]
name = "heck"
version = "0.4.1"
@ -368,6 +374,7 @@ dependencies = [
"enumflags2",
"fastnbt",
"flate2",
"glam",
"image",
"itertools",
"num-integer",

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@ -15,6 +15,7 @@ clap = { version = "4.1.4", features = ["derive"] }
enumflags2 = "0.7.5"
fastnbt = "2.3.2"
flate2 = "1.0.25"
glam = "0.24.0"
image = { version = "0.24.5", default-features = false, features = ["png"] }
itertools = "0.10.5"
num-integer = "0.1.45"

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@ -60,6 +60,18 @@ impl Biome {
..self
}
}
fn decode(val: i8) -> f32 {
f32::from(val) / 20.0
}
pub fn temp(&self) -> f32 {
Self::decode(self.temp)
}
pub fn downfall(&self) -> f32 {
Self::decode(self.downfall)
}
}
// Data extracted from Minecraft code decompiled using https://github.com/Hexeption/MCP-Reborn

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@ -1,10 +1,95 @@
use super::{Biome, BlockType};
use super::{Biome, BlockType, Color};
pub fn block_color(block: BlockType, _biome: &Biome, depth: f32) -> [u8; 4] {
let h = 0.5 + 0.005 * depth;
let c = block
.color
.0
.map(|v| (f32::from(v) * h).clamp(0.0, 255.0) as u8);
[c[0], c[1], c[2], 255]
use glam::Vec3;
fn color_vec(color: Color) -> Vec3 {
Vec3::from_array(color.0.map(f32::from))
}
fn color_from_params(colors: &[Vec3; 3], biome: &Biome, depth: f32) -> Vec3 {
let temp = (biome.temp() - f32::max((depth - 64.0) / 600.0, 0.0)).clamp(0.0, 1.0);
let downfall = biome.downfall().clamp(0.0, 1.0) * temp;
colors[0] + temp * colors[1] + downfall * colors[2]
}
trait BiomeExt {
fn grass_color(&self, depth: f32) -> Vec3;
fn foliage_color(&self, depth: f32) -> Vec3;
fn water_color(&self) -> Vec3;
}
impl BiomeExt for Biome {
fn grass_color(&self, depth: f32) -> Vec3 {
const GRASS_COLORS: [Vec3; 3] = [
Vec3::new(0.502, 0.706, 0.592), // lower right
Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
];
self.grass_color
.map(color_vec)
.unwrap_or_else(|| color_from_params(&GRASS_COLORS, self, depth))
}
fn foliage_color(&self, depth: f32) -> Vec3 {
use super::BiomeGrassColorModifier::*;
const FOLIAGE_COLORS: [Vec3; 3] = [
Vec3::new(0.502, 0.706, 0.592), // lower right
Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
];
const DARK_FOREST_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10]))
const SWAMP_FOLIAGE_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))
let regular_color = || {
self.foliage_color
.map(color_vec)
.unwrap_or_else(|| color_from_params(&FOLIAGE_COLORS, self, depth))
};
match self.grass_color_modifier {
Some(DarkForest) => 0.5 * (regular_color() + DARK_FOREST_COLOR),
Some(Swamp) => SWAMP_FOLIAGE_COLOR,
None => regular_color(),
}
}
fn water_color(&self) -> Vec3 {
const DEFAULT_WATER_COLOR: Vec3 = Vec3::new(0.247, 0.463, 0.894); // == color_vec(Color([63, 118, 228]))
self.water_color
.map(color_vec)
.unwrap_or(DEFAULT_WATER_COLOR)
}
}
const BIRCH_COLOR: Vec3 = Vec3::new(0.502, 0.655, 0.333); // == color_vec(Color([128, 167, 85]))
const EVERGREEN_COLOR: Vec3 = Vec3::new(0.380, 0.600, 0.380); // == color_vec(Color([97, 153, 97]))
pub fn block_color(block: BlockType, biome: &Biome, depth: f32) -> [u8; 4] {
use super::BlockFlag::*;
let mut color = color_vec(block.color);
if block.is(Grass) {
color *= biome.grass_color(depth);
}
if block.is(Foliage) {
color *= biome.foliage_color(depth);
}
if block.is(Birch) {
color *= BIRCH_COLOR;
}
if block.is(Spruce) {
color *= EVERGREEN_COLOR;
}
if block.is(Water) {
color *= biome.water_color();
}
color *= 0.5 + 0.005 * depth;
[color[0] as u8, color[1] as u8, color[2] as u8, 255]
}

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@ -90,7 +90,7 @@ impl BlockTypes {
}
}
pub use biomes::Biome;
pub use biomes::{Biome, BiomeGrassColorModifier};
pub use block_color::block_color;
#[derive(Debug)]