From d84e2ca49d7200b04f00c24f06799e8cabcaf1cf Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Mon, 3 Jul 2023 23:49:36 +0200 Subject: [PATCH] resource/block_color: fix default foliage colors The code accidentally used the grass colors. --- src/resource/block_color.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/resource/block_color.rs b/src/resource/block_color.rs index 3cb8e22..23bd61e 100644 --- a/src/resource/block_color.rs +++ b/src/resource/block_color.rs @@ -40,9 +40,9 @@ impl BiomeExt for Biome { use super::BiomeGrassColorModifier::*; const FOLIAGE_COLORS: [Vec3; 3] = [ - Vec3::new(0.502, 0.706, 0.592), // lower right - Vec3::new(0.247, 0.012, -0.259), // lower left - lower right - Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left + Vec3::new(0.376, 0.631, 0.482), // lower right + Vec3::new(0.306, 0.012, -0.317), // lower left - lower right + Vec3::new(-0.580, 0.106, -0.165), // upper left - lower left ]; const DARK_FOREST_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10])) const SWAMP_FOLIAGE_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))