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Add CHANGELOG.md
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<!-- next-header -->
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## [Unreleased] - ReleaseDate
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This is a complete rewrite of the map renderer in Rust, as the previous C++
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implementation was getting more and more difficult to maintain and keep current
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versions of Minecraft supported.
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The new implementation is generally faster than the old one (by using better
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data structures), but it also uses a bit more RAM and storage space for
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intermediate data.
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### Added
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- Added support for Minecraft 1.20 biomes and block types
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- Multithreading: Pass `-j N` to minedmap to use *N* CPU cores in parallel. Note
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that this also multiplies the RAM requirements of MinedMap.
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- Extended OS support: MinedMap should now run on every system supported by Rust
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as a target. As I don't have a way to test these builds, binary releases are
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still limited to Windows and Linux for now; on other targets, MinedMap must
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be built from source.
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### Changed
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- Biome smoothing uses a different filter kernel now, which might result in
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nicer gradients?
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- Log messages have been reduced. Pass `-v` to get a message for each
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processed file again.
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- The intermediate data directory `biome` in the output directory has been
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replaced with a new `processed` directory. The `biome` directory can be
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deleted when reusing the output directory of an older MinedMap version.
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### Fixed
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- Warnings about unknown biomes or block types have been reduced to once per
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chunk/section, so rending is not slowed down by these message so much anymore.
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Full support for custom biomes datapacks might be added in a future release.
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<!-- next-url -->
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[Unreleased]: https://github.com/NeoRaider/MinedMap/compare/v1.19.1...HEAD
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