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https://github.com/neocturne/MinedMap.git
synced 2025-03-04 17:23:33 +01:00
world/layer: add biome data to returned layer
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parent
0d2c99dacf
commit
e912f60ba3
2 changed files with 18 additions and 6 deletions
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@ -126,7 +126,10 @@ impl<'a> RegionProcessor<'a> {
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data: world::de::Chunk,
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) -> Result<
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Option<(
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Box<world::layer::BlockInfoArray>,
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(
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Box<world::layer::BlockInfoArray>,
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Box<world::layer::BiomeArray>,
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),
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Box<world::layer::BlockLightArray>,
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)>,
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> {
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@ -192,7 +195,7 @@ impl<'a> RegionProcessor<'a> {
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minedmap::io::region::from_file(path)?.foreach_chunk(
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|chunk_coords, data: world::de::Chunk| {
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let Some((processed_chunk, block_light)) = self
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let Some(((processed_chunk, _), block_light)) = self
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.process_chunk(data)
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.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?
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else {
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@ -3,7 +3,7 @@ use serde::{Deserialize, Serialize};
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use super::chunk::{Chunk, SectionIterItem};
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use crate::{
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resource::{BlockFlag, BlockType},
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resource::{Biome, BlockFlag, BlockType},
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types::*,
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};
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@ -83,6 +83,7 @@ impl OptionBlockInfoExt for Option<BlockInfo> {
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}
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pub type BlockInfoArray = LayerBlockArray<Option<BlockInfo>>;
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pub type BiomeArray = LayerBlockArray<Option<Biome>>;
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pub type BlockLightArray = LayerBlockArray<u8>;
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/// Fills in a [BlockInfoArray] with the information of the chunk's top
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@ -92,7 +93,9 @@ pub type BlockLightArray = LayerBlockArray<u8>;
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/// determined as the block that should be visible on the rendered
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/// map. For water blocks, the height of the first non-water block
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/// is additionally filled in as the water depth.
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pub fn top_layer(chunk: &Chunk) -> Result<Option<(Box<BlockInfoArray>, Box<BlockLightArray>)>> {
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pub fn top_layer(
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chunk: &Chunk,
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) -> Result<Option<((Box<BlockInfoArray>, Box<BiomeArray>), Box<BlockLightArray>)>> {
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use BLOCKS_PER_CHUNK as N;
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if chunk.is_empty() {
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@ -101,12 +104,13 @@ pub fn top_layer(chunk: &Chunk) -> Result<Option<(Box<BlockInfoArray>, Box<Block
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let mut done = 0;
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let mut blocks = Box::<BlockInfoArray>::default();
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let mut block_biomes = Box::<BiomeArray>::default();
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let mut light = Box::<BlockLightArray>::default();
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for SectionIterItem {
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y: section_y,
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section,
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biomes: _,
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biomes,
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block_light,
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} in chunk.sections().rev()
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{
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@ -133,6 +137,11 @@ pub fn top_layer(chunk: &Chunk) -> Result<Option<(Box<BlockInfoArray>, Box<Block
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done += 1;
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};
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let biome_entry = &mut block_biomes[xz];
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if !entry.is_none() && biome_entry.is_none() {
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*biome_entry = biomes.biome_at(section_y, coords)?.copied();
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}
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if entry.is_none() {
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light[xz] = block_light.block_light_at(coords);
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}
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@ -144,5 +153,5 @@ pub fn top_layer(chunk: &Chunk) -> Result<Option<(Box<BlockInfoArray>, Box<Block
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}
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}
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Ok(Some((blocks, light)))
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Ok(Some(((blocks, block_biomes), light)))
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}
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