main: rename regiondir variable to region_dir

For consistency with other _dir variables.
This commit is contained in:
Matthias Schiffer 2023-03-01 19:17:04 +01:00
parent ca6afa0cf9
commit ea604b88f2
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

View file

@ -104,10 +104,10 @@ impl RegionProcessor {
/// Iterates over all region files of a Minecraft save directory /// Iterates over all region files of a Minecraft save directory
/// ///
/// Returns a list of the coordinates of all processed regions /// Returns a list of the coordinates of all processed regions
fn process_region_dir(&self, regiondir: &Path) -> Result<Vec<RegionCoords>> { fn process_region_dir(&self, region_dir: &Path) -> Result<Vec<RegionCoords>> {
let read_dir = regiondir let read_dir = region_dir
.read_dir() .read_dir()
.with_context(|| format!("Failed to read directory {}", regiondir.display()))?; .with_context(|| format!("Failed to read directory {}", region_dir.display()))?;
fs::create_dir_all(&self.processed_dir).with_context(|| { fs::create_dir_all(&self.processed_dir).with_context(|| {
format!( format!(
@ -147,10 +147,10 @@ impl RegionProcessor {
fn main() -> Result<()> { fn main() -> Result<()> {
let args = Args::parse(); let args = Args::parse();
let regiondir: PathBuf = [&args.input_dir, Path::new("region")].iter().collect(); let region_dir: PathBuf = [&args.input_dir, Path::new("region")].iter().collect();
let region_processor = RegionProcessor::new(&args.output_dir); let region_processor = RegionProcessor::new(&args.output_dir);
region_processor.process_region_dir(&regiondir)?; region_processor.process_region_dir(&region_dir)?;
Ok(()) Ok(())
} }