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world: distinguish pre-v1.18 biome data structures
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2 changed files with 33 additions and 4 deletions
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@ -24,14 +24,14 @@ pub enum Chunk<'a> {
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/// block IDs
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V1_13 {
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section_map: BTreeMap<SectionY, (SectionV1_13<'a>, BlockLight<'a>)>,
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biomes: &'a de::BiomesV0,
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biomes: BiomesV0<'a>,
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},
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/// Original pre-1.13 chunk
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///
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/// The original chunk format with fixed 8-bit numeric block IDs
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V0 {
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section_map: BTreeMap<SectionY, (SectionV0<'a>, BlockLight<'a>)>,
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biomes: &'a de::BiomesV0,
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biomes: BiomesV0<'a>,
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},
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/// Unpopulated chunk without any block data
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Empty,
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@ -158,8 +158,7 @@ impl<'a> Chunk<'a> {
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}
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}
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// TODO Check biomes length
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let biomes = level.biomes.as_ref().context("Invalid biome data");
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let biomes = BiomesV0::new(level.biomes.as_ref());
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Ok(
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match (section_map_v1_13.is_empty(), section_map_v0.is_empty()) {
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@ -202,6 +202,36 @@ impl<'a> BiomesV18<'a> {
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}
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}
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/// Pre-v1.18 section biome data
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///
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/// There are a 3 formats for biome data that were used in
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/// different pre-v1.18 Minecraft versions
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#[derive(Debug)]
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pub enum BiomesV0<'a> {
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IntArrayV15(&'a fastnbt::IntArray),
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IntArrayV0(&'a fastnbt::IntArray),
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ByteArray(&'a fastnbt::ByteArray),
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}
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impl<'a> BiomesV0<'a> {
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/// Constructs a new [BiomesV0] from deserialized data structures
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pub fn new(biomes: Option<&'a de::BiomesV0>) -> Result<Self> {
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const N: usize = BLOCKS_PER_CHUNK;
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const MAXY: usize = 256;
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const BN: usize = N >> 2;
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const BMAXY: usize = MAXY >> 2;
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Ok(match biomes {
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Some(de::BiomesV0::IntArray(data)) if data.len() == BN * BN * BMAXY => {
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BiomesV0::IntArrayV15(data)
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}
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Some(de::BiomesV0::IntArray(data)) if data.len() == N * N => BiomesV0::IntArrayV0(data),
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Some(de::BiomesV0::ByteArray(data)) if data.len() == N * N => BiomesV0::ByteArray(data),
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_ => bail!("Invalid biome data"),
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})
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlockLight<'a>(Option<&'a [i8]>);
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